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| Panrex/Paradzen projects | |
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| Topic Started: Jun 5 2017, 09:58 PM (41,008 Views) | |
| Panrex | Jul 8 2017, 11:08 PM Post #121 |
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Hey everybody, it's release time! Please enjoy!After Man pack- teaser part 2 General Information: Creator: Panrex Language: Bugs: None Extra Information: Credits: Roy Woodard for the map illustration; Diz Wallis for the Nightstalker & Flooer illustrations;Dougal Dixon for the book which this pack is based on; Fauna for the monsoon grass prop. Hendrix for the dragonfly model. keenakeen1 for suggesting the music box. Jaikki Rocky for the music. Description: Another small pack containing more objects based on the book After Man - A Zoology of the Future. Includes: - A Flooer diorama - Batavia island giant flower plant - Night Stalker life-sized model - After Man music box Bonus Features: Public Domain? Yes Permission to Reupload ? Yes Original Model? Yes Zoopedia? Yes ![]() Got impatient and decided to release it already! At least now the After Man expo can have a little more to show. Hopefuly next time I'll get to make even more animals, until then, my next project will be prehistoric flora. Stay well, everybody! |
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| keenakeen1 | Jul 8 2017, 11:41 PM Post #122 |
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Next project is prehistoric flora? Sweet. |
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| SLGray | Jul 9 2017, 12:05 AM Post #123 |
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Since the remakes of the food and drinks, I have noticed that guests to do not bring it to their mouths. It looks like they bring it to their foreheads. I am not using the remakes. Great job on your projects. Edited by SLGray, Jul 9 2017, 12:06 AM.
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| Panrex | Jul 9 2017, 12:57 AM Post #124 |
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I assume you're referring to a problem with guest's animations, rather than the remakes themselves. Not much anyone can do about that unless there's a remake that revamps their animations. Also, sound just like guests, not even able to figure out how to eat on their own.
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Jul 9 2017, 08:29 AM Post #125 |
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Thanks a lot for your new release! I love those creepy creatures. |
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| Denomon3144 | Jul 9 2017, 11:17 AM Post #126 |
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Pick a god and pray!
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Thanks for the release. The dioramas look great! |
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| UraniumThylacine | Jul 9 2017, 08:38 PM Post #127 |
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☢The Last Thylacine☢
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Looks awesome and thanks for the release
Edited by UraniumThylacine, Jul 9 2017, 08:47 PM.
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| Panrex | Jul 10 2017, 09:48 PM Post #128 |
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Hay everybody, glad people liked the new part of the After Man teaser pack Now on to some usual reporting to keep you guys updated: I’m still gathering the data and textures to make the prehistoric plants, but you can view a list of the species I’m looking to add in the spoiler tab:Spoiler: click to toggle Meanwhile, I started making another After Man creature because... Of course I did! This time the creature is the Fin Lizard, which isn't a very ambitious choice, but there’s a good reason for that: I’m actually planning on FINALLY looking into how to make functional animals for ZT2, and this being my first ever animal, I think its best to start with something simple: ![]() For the record, it will use Velociraptor animations. Also, even as functional animals they'll still receive their own diorama. Edited by Panrex, Jul 10 2017, 09:53 PM.
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| Arrancon | Jul 10 2017, 10:33 PM Post #129 |
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Love seeing that you're making prehistoric plants. Can' wait to see them
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| Serpyderpy | Jul 10 2017, 10:50 PM Post #130 |
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Ambassador of The Little Guys™
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Mhhh, yess. I can see their exhibit as we speak. I would look into autorigging as an easy way to get into making fully functional animals and sort of go on from there. It's not perfect of course but it's really useful for making animals that don't have or need super complex animations. I think Thom has a tutorial on his site, and I'd use APE2 to duplicate the coding of a pre-existing animal to make things easier, too. |
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| keenakeen1 | Jul 11 2017, 04:22 AM Post #131 |
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It's a surprise that you're finally making your own animal!! ![]() If you want to code them into functional animals I can help. |
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| MonsterHunterGarth | Jul 11 2017, 01:17 PM Post #132 |
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Switch Axe Gentleman
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I can help with coding as well, if need be. I may have my own projects running, but for me, coding is a quick and simple task. |
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| Bebopgroove | Jul 12 2017, 10:00 AM Post #133 |
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Park Designer
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My museum loves you and thanks you! I can't wait to see what you have planned next! |
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| Panrex | Jul 13 2017, 10:21 PM Post #134 |
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Thanks for the kind offers, guys I appreaciate it, and I indeed could use some help!As this week was not a happy week for me, I couldn't mess much with my projects, but I did get to add a little detail for the Fin Lizard: the Future conservation status! (Ignore the animal being Simba's parasaurolophus, I just grabbed the first thing I saw to test the coding): ![]() It appears perfectly in the zoopedia and adoption tab, however it doesn't appear written in the advanced info tab (middle). I cracked my head trying to figure it out, but absolutely NOTHING seemed to work. If anybody has any guesses, I'd love to heart it! But since it's such a minor thing, I can live without. |
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| MonsterHunterGarth | Jul 14 2017, 02:17 AM Post #135 |
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Switch Axe Gentleman
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I'll fiddle around a bit with a placeholder graphic and see what it takes to get that set up. (I myself may also need a new conservation sign in future for a secret project of mine as well, so double motivation.) |
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