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| Scott's Workshop Designs | |
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| Topic Started: Jun 18 2017, 10:40 AM (31,797 Views) | |
| nige1 | May 17 2018, 07:41 AM Post #286 |
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This is getting very interesting Scott, u amaze me! looking forward to the fishes hope u do decide to do them, |
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| Lucoshi | May 17 2018, 11:34 AM Post #287 |
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Awesoommmeeeeeeee The bark could use some work imo but the leaves on that tree are beautiful! |
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| Ignacio | May 17 2018, 11:34 AM Post #288 |
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Ex Corrupt Staff
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Yay finally some good acacias I'm so happy. I really like the baobab model.
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| HarryD28 | May 17 2018, 12:20 PM Post #289 |
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Lover of the Legless
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That's a really good acacia! Foliage is something much more needed than more animals, IMO. Some of my favorite foliage is imported like the Oblivion stuff. Keep up the great work Scott! |
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| Scott | May 18 2018, 05:13 AM Post #290 |
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Morning! So here's 3 things I did last night. A Termite Mound, Jeep and a House? Hut? Lodge? building anyway.... ![]() ![]() ![]() So... don't pay attention to the skins again, I'm in no way going to use them as they are. They are just random. These 3 are imported from Wild Earth: Africa. The Termite Mound will get a new skin that matches biomes. Maybe even having multiple like Savannah, Scrub, Red Desert etc. The Jeep will probably be replaced with the Cabela's one but while the Cabela's one looks better it's harder to put together. One thing I have to keep and eye on is the amount of Vertices on a model and I'm worried the Jeep might go to the extreme being seperated into a few different parts... Now for the building I removed the door so that players can go inside or place items i.e furniture and such. As before don't pay any attention to the skin as I'm still working on finding something far more suitable. What I was also thinking of doing is just having the roof on it's own. That way people can just use building set walls and place the roof above them. I think the building has the potential perhaps to open up a few possibilities such as tiles on the roof. Edited by Scott, May 18 2018, 05:14 AM.
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| nige1 | May 18 2018, 08:05 AM Post #291 |
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Looks lovely this changes things so much in zt2, with importing other stuff from different games!! |
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| ruben11 | May 18 2018, 03:23 PM Post #292 |
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How about World of Tanks? (might seem a strange call but it has nice scenery). Also already been used to import Pro Cycling Manager still has some interesting models, probably. |
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| Ignacio | May 18 2018, 07:39 PM Post #293 |
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Ex Corrupt Staff
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Oh that's a great idea about the roof being another object. |
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| Anthracite | May 25 2018, 09:16 PM Post #294 |
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I can't wait for the Springhare! ![]() Could you import from the more modern Total War titles, like Rome II, Attila and Brittania? They have excellent environments, animals on the battlefield (wolves, deer, lions etc.) and of course horses, camels, elephants and the Aksum faction in Attila even has some nice AWDs (apparently they used them as war dogs, who knew?). There are camps an stuff too, and maybe some nice "themed" objects. http://www.impulsegamer.com/articles/wp-content/uploads/2015/09/total_war_attila-2-620x350.jpg http://d1vr6n66ssr06c.cloudfront.net/wp-content/uploads/2014/02/total-war-rome-2-beasts-of-war.jpg https://www.rockpapershotgun.com/images/13/jun/romescreens4.png |
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I'm so happy. I really like the baobab model.





