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Jurassic Park Pack; Dinosaurs from Jurassic Park
Topic Started: Oct 11 2017, 10:41 AM (7,678 Views)
Acinonyx Jubatus
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Howard3DG
Jan 20 2018, 08:04 AM
I think this may be what’s wrong. I bake the constraints, which gives me two armatures. Do I use the new one generated by baking or the old one when exporting? I used the old one, but I’m thinking this might be part of the problem
Yeah, use the new one. I don't know if it'll fix all your problems, but I do know that constraints don't work ingame unless they're baked on to the armature.
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Howard3DG
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Howard3DG

I just read somewhere that it’s a good idea to export the animations again from the baked rig with baking turned off, which I guess makes sense. Just using the baked skeleton doesn’t seem to have much of an effect :/ I think it’s down to nodes. At what points do you add nodes, and is it as simple as copying them from an existing animal and joining it to your rig?
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Howard3DG
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Howard3DG

So I decided to leave the t-rex for now until I can get a better understanding of nodes and decided to have a go at the raptor. I used an existing JP raptor as the base animal for the coding, and used the utahraptor rig from the game. I weighted my raptor model and all seemed fine in blender, it worked well with the utahraptors animations etc. However I put it in game and of course it doesn't work. The model deforms and is pulled in all directions, and I cannot understand why, especially as I used a vanilla rig with no editing to the rig itself, outside of weight painting. Although I have noticed, when you select the nodes "Node_front" or "Node_floor" or any of those ones while weight painting on the original utahraptor model, the model turns pink, similar to a constraint bone. However, when I apply the rig to my model this doesn't happen. The nodes have no weight to my model, but I think they seem to be effecting it. Does any one know what's going on here?
Edited by Howard3DG, Jan 21 2018, 09:28 PM.
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Howard3DG
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Howard3DG

So for now I cannot figure out what is wrong. I can't get my head around why the models are distorting, nothing I do seems to change it. I reset the scales to 1, didn't work. I used/removed the "front" "Floor" etc nodes doesn't help (both have different distorting effects). I'm afraid until I can figure this out or someone can help point out what I might be doing wrong I'm gonna have to take some time away from this, I won't close the topic as I'm not giving up completely. I'll make a post soon detailing my designing process and hopefully someone can point out what i'm doing wrong. Hopefully i'll be able to get this back on track soon tho :)
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