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Ecosystem; Grow and modify an ecosystem, with simulated evolution by natural selection creating the lifeforms that inhabit it.
Topic Started: Apr 6 2018, 12:14 AM (285 Views)
MonsterHunterGarth
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Switch Axe Gentleman

I stumbled across this Kickstarter while floating around the Thrive game development Discord.

https://www.kickstarter.com/projects/tomjohnson/ecosystem

I'd say it looks quite promising, and still has a little over half its time to reach its funding goals.

What do y'all think?
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ChickenFetus
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So, if I understand correctly, this basically a marine equivalent of Species: ALRE , but we can directly create our own animals, including their behavior? Sounds cool.

However I'm not crazy about the designs, neither concept art nor gameplay footage. Their too abnormal to work in a loosely semi-plausible evolution sim of modern aquatic wildlife, but not interesting or engaging enough to work for a fantasy or alien setting. Speaking of, I also wished the kickstarter mentioned what the setting is even supposed to represent (an alien world? future evolution? humans attempting to colonize an alien world with genetically modified wildlife?)

While I've been disappointed too many times in the past with similar games to hold expectations high until I see more with development (e.g even when development isn't lost, far too often with these kind of projects either the ecological world making aspect ends up downplayed if not lost, or the world isn't very fun to watch or interact with. I can think of a ton of examples but the one I imagine most here would agree with is Spore) but it's comforting to see that his earlier kickstarter game succeeded and has positive reviews on steam.
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Tyranachu
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Nerdasaurus

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okay, this game has my attention now
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MonsterHunterGarth
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ChickenFetus
Apr 6 2018, 07:56 AM
So, if I understand correctly, this basically a marine equivalent of Species: ALRE , but we can directly create our own animals, including their behavior? Sounds cool.

However I'm not crazy about the designs, neither concept art nor gameplay footage. Their too abnormal to work in a loosely semi-plausible evolution sim of modern aquatic wildlife, but not interesting or engaging enough to work for a fantasy or alien setting. Speaking of, I also wished the kickstarter mentioned what the setting is even supposed to represent (an alien world? future evolution? humans attempting to colonize an alien world with genetically modified wildlife?)

While I've been disappointed too many times in the past with similar games to hold expectations high until I see more with development (e.g even when development isn't lost, far too often with these kind of projects either the ecological world making aspect ends up downplayed if not lost, or the world isn't very fun to watch or interact with. I can think of a ton of examples but the one I imagine most here would agree with is Spore) but it's comforting to see that his earlier kickstarter game succeeded and has positive reviews on steam.
1. Yep, pretty much.

2. The setting is a virtual simulation of an evolving ecosystem. There is no concept of 'earth' or 'alien' here. Nothing to do with 'modern life' at all.

3. This game only functions via simulated ecology, because that's the entirety of the game. Adapting ecology simulation. As for Spore, Spore was a game made to be game where the main purpose was making wacky critters, I'd say it achieved that goal with flying colours.

Finally, the big reason things look so derpy, is because it's the computer trying to figure out how marine life works. All the animals you see of it were procedurally generated by the game's engine. Programs like this have resulted in notoriously bizarre movements if you look at any other program where a computer has to figure out how to make something move.
Edited by MonsterHunterGarth, Apr 6 2018, 10:22 PM.
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BossAggron
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Formerly Dilophoraptor

I'm tempted to back it, very tempted.
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Posted Image Flish
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It looks better than anything else in the "evolution/ecosystem" genera we have so far, but that's not saying much. Its competition is Species: ALRE, which hasn't had any significant updates in a long times and is known for being good at showing evolution, but not really so much for showing a plausible ecosystem changing over time, and Thrive, which we have a partly made cell-gamemode of. That's about it.
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