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| Bunyupy's "Proyects"; Always Anything at Anytime | |
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| Topic Started: Mar 4 2013, 12:39 AM (76,758 Views) | |
| davidy12 | Apr 20 2013, 03:39 PM Post #301 |
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Incredible work Buny!!! I can't wait to DL it. |
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| Iben | Apr 20 2013, 03:48 PM Post #302 |
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There'll be no foot-walking! Just air-flying!
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I believe it's pretty common knowledge that after meshing a model with blinks you need to readd them or remove the blinking tags That's the reason behind the black blinking bug ( if you code your animal from scratch or basing on some animal that had blinking ). In your case the children of the main xml still had the blinking, which made your animal white. The reason why it worked for you is probably because you have AD's hippo ingame, and therefor the files for the blinking are present in your game. If you don't have it, then you get a white animal.It's the same when you create a statue out of animals with blinks, it makes them white ingame too. Anyway, nice Leedsichtys.
Edited by Iben, Apr 20 2013, 03:51 PM.
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| bunyupy | Apr 20 2013, 04:12 PM Post #303 |
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Well, it's allways nice to know it to avoid this bug in the future ![]() First screens of the juvenile stages ingame! Spoiler: click to toggle Still Testing
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Apr 20 2013, 04:13 PM Post #304 |
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oh man i love the leeds! |
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| Fireplume | Apr 20 2013, 05:59 PM Post #305 |
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Snok Snok Snerson
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This is a wonderful, wonderful project. I love it! |
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| danl | Apr 20 2013, 06:22 PM Post #306 |
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I love them so cute and adorable bunyupy i wish u good luck testing them. : D |
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| Ignacio | Apr 20 2013, 09:42 PM Post #307 |
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Ex Corrupt Staff
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You did a really great job with this fishes Bunyupy, congrats! |
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| Furka | Apr 21 2013, 06:15 AM Post #308 |
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astonishing work Buny |
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| PrimevalRaptor | Apr 21 2013, 07:20 AM Post #309 |
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King of Memers
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The Leedsichthys is just awesome, really great (and well-thought) colour schemes for each life-stage. One question: Size-wise, will it be scaled after the recent assumptions of 9 m? |
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| philly | Apr 21 2013, 04:31 PM Post #310 |
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The juvenile looks very good just as well. |
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| bunyupy | Apr 21 2013, 06:33 PM Post #311 |
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@Primevalrator: Yes it will be scaled after that. Of course, related to the ing-game people. Thank you all for the coments and the support! now, the last pic: Spoiler: click to toggle The last pic? What do you mean? I mean... Spoiler: click to toggle
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| Fireplume | Apr 21 2013, 06:34 PM Post #312 |
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Snok Snok Snerson
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Wish I had room for it! Thank you!
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Apr 21 2013, 06:35 PM Post #313 |
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Thanks for the release bunyupy! |
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| Hammond | Apr 21 2013, 06:39 PM Post #314 |
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Swigity Swag what's in the Bag
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wonderful creations bunyupy and thanks for the release! |
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| TEB | Apr 21 2013, 06:41 PM Post #315 |
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Gwindor son of Guilin
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Thank you for this amazing release Bunyupy! |
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That's the reason behind the black blinking bug ( if you code your animal from scratch or basing on some animal that had blinking ). In your case the children of the main xml still had the blinking, which made your animal white. The reason why it worked for you is probably because you have AD's hippo ingame, and therefor the files for the blinking are present in your game. If you don't have it, then you get a white animal.














and
