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| UT2's stuff | |
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| Topic Started: Mar 14 2013, 06:26 PM (123,399 Views) | |
| Panthera leo | Aug 20 2013, 12:40 PM Post #436 |
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Asiatic lions king's of india...
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no i don't have any remake ore someting and it only the female the male and cubs are good |
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| Avenged | Aug 20 2013, 01:53 PM Post #437 |
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I love the Cave Lion UT2, you certainly have a talent for big cats. |
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| danl | Aug 28 2013, 03:55 PM Post #438 |
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Thanks for the release of the swinter dinosaurs that u putted up at Gaia there rlly amazing and can't wait for the albertosaurus and the other dinosaurus u could be working on. : D |
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| Bebopgroove | Aug 28 2013, 06:13 PM Post #439 |
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Park Designer
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Hello there, new to forums, though certainly not to ZT2.. recently got back into the game, downloading new things like crazy.. I will properly introduce myself soon, but I have some questions to ask about a few of your projects before I forget.. I noticed the back-legs on your triceratops and Pachy are oddly proportioned, yet in your "preview" image, they seem better.. is this normal, or is there something additional of yours I need to download, or is it something on my end? Also, I adore your thylacine, however I noticed the ears morph rather strange in my game, and is the only feature that really bugs me. Is this a common issue?
Edited by Bebopgroove, Aug 28 2013, 06:13 PM.
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| ultamateterex2 | Aug 28 2013, 07:13 PM Post #440 |
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For the Trike and Pachy that's just something anything that uses Trike animations will have have. For the Thylacine its just a rigging issue. |
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| Bebopgroove | Sep 11 2013, 10:04 AM Post #441 |
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Park Designer
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Hello, it's me again, just a quick question.. How might I go about making your Thylacine (or any of your designs) happy in any exhibit size and biome? |
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| CyborgIguana | Sep 11 2013, 10:11 AM Post #442 |
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Umm...the same way you make other animals happy. UT2's animals are no different when it comes to basic needs. |
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| Ignacio | Sep 11 2013, 11:16 AM Post #443 |
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Ex Corrupt Staff
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I think she meant changing the needs of the animal so they don't have any? There is a tutorial in Gaia on how to do that i think. |
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| Cat | Sep 11 2013, 12:15 PM Post #444 |
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You need to go in and edit the coding. |
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| Verdant Gregor | Sep 11 2013, 08:34 PM Post #445 |
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For any animal, you'll want to look in the entities/units/animals/ai folder, then open -codename-.xml where -codename- is the name of the animal. Once inside, search for a section called "BFGBiomeData" and you should see a list of all biomes beneath it. Change the value for "sensitivity" to 10 in each of them. For space, in the same file, search for "f_RequiredInitialSpace" and "f_RequiredAdditionalSpace" and set the values for each of them to a low number. |
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| ultamateterex2 | Sep 11 2013, 08:56 PM Post #446 |
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^What he said. Oh and if anyone's curious on why I've been quiet, you'll see soon enough.
Edited by ultamateterex2, Sep 11 2013, 09:05 PM.
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Sep 11 2013, 09:17 PM Post #447 |
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oh UT2, you sly fox.
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| Titanosaur | Sep 12 2013, 01:53 AM Post #448 |
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Cannot wait to see what's in store!! You never seen to disappoint anyway! |
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| Furka | Sep 12 2013, 03:42 AM Post #449 |
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something tells me you have not been that quiet ... |
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| stygimoloch | Sep 12 2013, 10:49 AM Post #450 |
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Shhhhhhh people... UTZ is gonna pull his magic on us.... Shhhhhh... Lol |
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| 3 users reading this topic (3 Guests and 0 Anonymous) | |
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