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| From The Past; A new experience for your game | |
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| Topic Started: May 11 2013, 07:01 PM (36,826 Views) | |
| Arrancar | May 12 2013, 05:45 AM Post #16 |
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Yes!FTP project has back!Great job! |
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| Deleted User | May 12 2013, 06:44 AM Post #17 |
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Deleted User
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It's Just ... Perfect ! I love It Buny' and Eryel !
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| Hammond | May 12 2013, 07:45 AM Post #18 |
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Swigity Swag what's in the Bag
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This is one mammoth of a project! "Badum tiss" Great to see you guys back in action! |
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| Eryel | May 12 2013, 08:52 AM Post #19 |
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ლ(ಠ_ಠლ)
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Thank you very much for your comments! ^^ Iben, the render perspective change a little all the animals shape, but in this pics I use the base model before the rigging ![]() Furka, don't worry about the fur of whooly mammoth, I'll try to put ingame pics as soon as possible
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| Iben | May 12 2013, 09:02 AM Post #20 |
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There'll be no foot-walking! Just air-flying!
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It's not the perspective I'm wondering about, it's the Moeritherium back legs Mainly because in that pose you'll encounter distortions in many animations, but I assume you use a different model for rigging ![]() Anyway, I did notice a small seam on the feet of the Deinotherium, it's not that noticeable, but still, it's there
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| Jules | May 12 2013, 09:07 AM Post #21 |
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Mihi est imperare orbi universo
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I personally think all of these are great and awesome
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| davidy12 | May 12 2013, 09:10 AM Post #22 |
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I can't believe how much you guys have improved in designing in the past few months. So these animals still are PD when released?
Edited by davidy12, May 12 2013, 09:27 AM.
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| caviar | May 12 2013, 09:25 AM Post #23 |
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David, you will continue farming here too? Btw buny and eyrel i love it |
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| Eryel | May 12 2013, 10:22 AM Post #24 |
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ლ(ಠ_ಠლ)
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You're right with the seam on deinotherium feet Iben, I'll repair it later, thanks for the warning! ^^ About the moeritherium, we use this model for the rigg, his legs work perfectly since the first test, I'm having some problems with his mouth, nothing serious, but his legs works well ![]() Moeritherium will be the next animal with pics ingame, thank you all for your comments! |
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| CRG | May 12 2013, 03:50 PM Post #25 |
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Mr. 1859
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I am so glad you are back to designing. Especially Eryel as I haven't seen the others make living animals. I love these elephants. |
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| Komodo | May 12 2013, 05:31 PM Post #26 |
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Varanus komodoensis
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The animals look fantastic, specially the mammoth, I was waiting years of having a good one. |
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| davidy12 | May 12 2013, 05:37 PM Post #27 |
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Everyone has been waiting Grievous, everyone has. Also sorry for farming. I won't do it again. I've already been banned from Gaia, I don't want TRT on my scorecard. Edited by davidy12, May 12 2013, 05:39 PM.
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| Eryel | May 12 2013, 08:00 PM Post #28 |
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ლ(ಠ_ಠლ)
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Relax Davidy, I'm glad that you like our project, but relaaaaax a little x3 I bring you a little update, in the next render you can see a WIP from the different "mesh variants" for the wooly mammoth and columbi, hope you like it ^^
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| CtS | May 12 2013, 08:04 PM Post #29 |
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CtS
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I must commend you for the obvious hard work put in to these. And it certainly payed off. My one nitpick is that the necks seem posed a bit awkwardly. I'm not certain what it is but they just seem too long from a vertical angle. I can't really blame you due to the limitations of bone structures and supported animations for certain bone sets. In other words, I like it
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May 12 2013, 08:12 PM Post #30 |
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wow amazing job on the mesh models and now i am really excited to use them in Maximilians and my zoo also i am wondering are you guys going to release a teaser or not!
Edited by Kid Buu, May 12 2013, 08:14 PM.
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Mainly because in that pose you'll encounter distortions in many animations, but I assume you use a different model for rigging 









