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| Tyranachu Designs | |
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| Topic Started: May 16 2013, 11:40 AM (328,379 Views) | |
| Furka | Jun 12 2013, 08:52 AM Post #241 |
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actually this is the American one (actually a different species named Dakotadon), the green one was the european inguanodon |
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| philly | Jun 12 2013, 09:34 AM Post #242 |
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Simply amazing work on the Iguanodon
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| Tyranachu | Jun 12 2013, 09:41 AM Post #243 |
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Nerdasaurus
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So I tried to test it ingame, but then a wild problem appears. It stops its idle animations after placement and becomes a statue. I also noticed that the icons in the animal profile aren't there. ![]() Any advice?
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| Furka | Jun 12 2013, 09:46 AM Post #244 |
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i had the same problem, it means you need the animal you made it from to have it working (at least that's what i did) |
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| Tyranachu | Jun 12 2013, 09:48 AM Post #245 |
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Nerdasaurus
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You mean the codes, or the mesh? |
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| Furka | Jun 12 2013, 09:50 AM Post #246 |
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i mean ingame. i had the same problem with some sauropods that were made from DM borealosaurus before i got in ingame |
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| Tyranachu | Jun 12 2013, 09:53 AM Post #247 |
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Nerdasaurus
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But it uses stego anims, which are in my game. Dm's borealosaurus has unique bones, that's why. |
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| philly | Jun 12 2013, 09:56 AM Post #248 |
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But you use the Camptosaurus, so i think you need it ingame ... |
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| Tyranachu | Jun 12 2013, 10:00 AM Post #249 |
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Nerdasaurus
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The camptosaurus has unique animations? |
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| Jules | Jun 12 2013, 10:02 AM Post #250 |
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Mihi est imperare orbi universo
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It means you need something in-game This happens to me when I put certain DLs into my demo. Try DM's Lexo.
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| Tyranachu | Jun 12 2013, 10:06 AM Post #251 |
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Nerdasaurus
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Well, I have a stegosaur made from one of DM's stegosaurs, which use the Lexo. It works fine without the Lexo, and I used that stegosaur as base for the iguanodon... Do you think there's a problem with the coding itself? |
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| philly | Jun 12 2013, 10:08 AM Post #252 |
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No, I don´t think so. If I remember it right it uses DM`s Rhabdodon bones, not Stegosaur bones |
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| Deleted User | Jun 12 2013, 10:10 AM Post #253 |
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Deleted User
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Rhabdodon Bones = Stegosaurs Bones = Same Animation |
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| philly | Jun 12 2013, 10:11 AM Post #254 |
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Yeah, but they are not exactly the same bones IIRC |
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| Tyranachu | Jun 12 2013, 10:11 AM Post #255 |
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Nerdasaurus
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Ooooh. I do have the rhabdodon, but I nifcoded it to lexovisaurus bones. And coded it to stegosaurus codes. do you think that may be the problem? |
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This happens to me when I put certain DLs into my demo. Try DM's Lexo.