Shoot a firework rocket ~ Winners!Make a forum zoo! |
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| Thom's projects | |
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| Topic Started: May 17 2013, 01:05 PM (93,579 Views) | |
| Ignacio | May 6 2016, 11:32 AM Post #451 |
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Ex Corrupt Staff
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Oh that is amazing! haha i hate zookeepers being there in the background
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| stygimoloch | May 6 2016, 08:43 PM Post #452 |
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wow! talking bout nightcrawler! dude Thom is amazing. |
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| PaJaS30 | May 12 2016, 04:02 AM Post #453 |
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I want your coding skills and ideas ... this one is perfect
Edited by PaJaS30, May 12 2016, 04:03 AM.
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| Yukon | May 12 2016, 07:19 AM Post #454 |
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insta: yukons_designs
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It would be cool, if they'd also go through fences, because sometimes zookeepers are stuck in some places where you placed to many fences and rocks and then you can't do anything;) |
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| Thom | May 12 2016, 12:45 PM Post #455 |
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Master Of Quack Fu
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That won't be necessary because they spawn right next to the 'problem' (e.g. poop, empty food) ![]() So basically they don't appear outside exhibits. I think it's still not really clear what this download does so I'll explain it again. When an animal poops, is hungry, thirsty etc. this staff keeper will spawn right next to the animal and solve the problem. Then he'll disappear. This process is completely automatic, you can't turn it off or on. I even made it impossible to place the keeper voluntarily because that wouldn't be useful. |
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| Yukon | May 12 2016, 01:19 PM Post #456 |
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insta: yukons_designs
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Ah, I thought they'd just become invisible after that
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| Reptileink | May 12 2016, 01:23 PM Post #457 |
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(Feral Designs/DeepSix)
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Why have a keeper at all though? Why not just make an invisible "person" versus still showing an avatar? |
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| Thom | May 12 2016, 01:38 PM Post #458 |
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Master Of Quack Fu
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I'm also making an invisible version But personally I find it funny to see the zookeepers appear and disappear
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| Reptileink | May 12 2016, 01:46 PM Post #459 |
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(Feral Designs/DeepSix)
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Ah, so comic relief....I hear ya...lol |
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| Ulquiorra | May 12 2016, 02:57 PM Post #460 |
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A ghost zoo keeper, you should make it transparent rather than completely invisible. |
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May 12 2016, 05:16 PM Post #461 |
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blah
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Or how about this for comic relief: He can wear a skintight jumpsuit with the words "SUPER ZOOKEEPER" and his super powers is appearing to do zookeeper stuff and teleporting away. Jokes aside, this is really amazing and useful! Awesome work, Thom.
Edited by Narukota, May 12 2016, 08:42 PM.
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| Thom | Dec 29 2016, 10:42 AM Post #462 |
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Master Of Quack Fu
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Hey guys ![]() Thanks to HENDRIX's video tutorials, I learned some new things this week like meshing from scratch, weight painting and UV-mapping. So here's my first object completely made from scratch Rotating Door ![]() Oh and I also learned how to make new animations... ![]() This version is coded so it constantly repeats the animation, but my plan is to only make it rotate when there's a guest nearby. Also, I'm still not sure what to do with the 'roof' on the door. All my reference pics had something like this, but I'm not really satisfied. So I also made a version without it If you have any ideas on what I should do with it, feel free to share your opinion ![]() PS: Oh, I also managed to create an animal skeleton + animation from scratch but I'm not fully satisfied about it yet so I won't show it here until it's finished ![]() |
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| Dylan | Dec 29 2016, 11:01 AM Post #463 |
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The rotating door looks very cool. I can think of many uses for it |
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| Yukon | Dec 29 2016, 11:18 AM Post #464 |
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insta: yukons_designs
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These are awesome news Thom, great job! Looking forward to what's coming and great job on that door
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| Furka | Dec 29 2016, 11:20 AM Post #465 |
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Well, that rotating door surely looks cool! If possible, I'd suggest to add a cylinder around it tho, most rotating door I've seen were inside such a cilinder made of glass or stuff like that with only a couple openings for each side. |
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... this one is perfect














