Shoot a firework rocket ~ Winners!Make a forum zoo! |
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| Thom's projects | |
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| Topic Started: May 17 2013, 01:05 PM (93,578 Views) | |
| arafan | Dec 29 2016, 11:30 AM Post #466 |
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That's absolutley amazing! It was really needed because I know a lot of zoos that have such doors as exit, mostly these are made of iron. Like this one: https://media-cdn.tripadvisor.com/media/photo-s/09/89/59/8a/zoo-landau.jpg |
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| Lgcfm | Dec 29 2016, 12:57 PM Post #467 |
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The Download Lady
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Wonderful job Thom! Also congratulations on learning how to make new stuff, I'm sure it took a lot of effort. It's great to see you working on new items with new animations, designers have been focusing a lot in animals so this is a great addition ![]() I'm looking forward to see what else you will show us in the future! |
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| cougarfan12 | Dec 29 2016, 01:32 PM Post #468 |
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Fan of cougars 2018
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Good animations, I think scratch will be a good program to make animations |
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| nige1 | Dec 29 2016, 01:53 PM Post #469 |
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Nice to see you started making things from scratch! |
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| Hmida0123 | Dec 29 2016, 02:09 PM Post #470 |
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Well done Thom ! |
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| diszxchat | Dec 29 2016, 02:28 PM Post #471 |
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Good job! It feels like the old Zoo Tycoon 2 has taken up into to its own brand new level, the advanced technology! |
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| Thom | Dec 29 2016, 03:09 PM Post #472 |
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Master Of Quack Fu
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Thanks everyone, glad you like it ![]() @Furka, I made a version with glass surrounding it, but I didn't really like. I might work on it again later ![]() ![]() ![]() @arafan, That's on my to-do list
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| HENDRIX | Dec 29 2016, 05:05 PM Post #473 |
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-retired-
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Great idea! If you want a blueprint for animated object interactions, check out my uprootable tree or things like the tire swing or bouncy rides. To make guests pass through would probably work without tap animations, just with two simple dock nodes. So the rotation would only happen after a guest docks to the node, and then the guest is passed through the door by a sequence of walking anims. |
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| Thom | Dec 30 2016, 12:58 PM Post #474 |
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Master Of Quack Fu
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Updated the model a bit I'm satisfied with it for now, I just have to scale it a little bit so it fits nicely between two normal fences.@HENDRIX, Thanks for the suggestion! And I'll certainly take a look at your stuff ![]() ![]()
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| Furka | Dec 30 2016, 01:03 PM Post #475 |
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Definately a nice improvement! Congratulations! |
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| Dylan | Dec 30 2016, 01:12 PM Post #476 |
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The new (updated) model looks fantastic |
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| toofanny | Dec 30 2016, 04:06 PM Post #477 |
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Looking really great Thom. The door looks amazing and the news of new skeleton+animation sounds really promesing. A great 2017 to everybody!! |
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Dec 30 2016, 07:31 PM Post #478 |
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ᴀ ʟɪᴛᴛʟᴇ ᴏʙsᴇssᴇᴅ
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This is amazing! There have been many times where I've thought a revolving door would be more useful for a building, haha |
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| PaJaS30 | Jan 2 2017, 04:11 AM Post #479 |
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Looks great Thom. And the animation, that's level up!
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| Thom | Jan 2 2017, 03:02 PM Post #480 |
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Master Of Quack Fu
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The coding is starting to look pretty good ![]() This video shows the interaction with an Educator because it's easier to test. The final result will interact with guests of course. Unfortunately it's not perfect, but getting it to look like this was already pretty difficult I'm gonna try to sync the walk and rotate animation a bit better and maybe move the docking nodes (=starting point of the educator) a little bit. As you may have noticed, the rotation animation does something weird when it begins. I have no idea why because it looks fine in Blender, so I don't know if it's fixable... EDIT Fixed the little animation bug It turned out there was something wrong with keyframe 0
Edited by Thom, Jan 3 2017, 08:56 AM.
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I'm satisfied with it for now, I just have to scale it a little bit so it fits nicely between two normal fences.






