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| Thom's projects | |
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| Topic Started: May 17 2013, 01:05 PM (93,575 Views) | |
| Thom | Feb 4 2017, 05:06 PM Post #511 |
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Master Of Quack Fu
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Something new I'm working on. Still a lot of work to do though Obviously the docking is not ready yet and the textures will be improved.Somehow the video won't show here directly like usual so you'll have to click the link. It's an elevator
Edited by Lgcfm, Feb 4 2017, 06:40 PM.
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| mikek21 | Feb 4 2017, 05:17 PM Post #512 |
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wow, that's pretty amazing work Thom !! |
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| Kuro | Feb 4 2017, 05:19 PM Post #513 |
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Oh really nice ! It looks very promising. |
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| jestorty | Feb 4 2017, 06:01 PM Post #514 |
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yes yes yes! i love it! |
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| the dark phoenix | Feb 4 2017, 06:30 PM Post #515 |
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King of wonderlandia
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Do animals go through the turning gates? If no then I think you solved a lot of my aviary issues. I try to make them so they walk on paths...but not out of the exhibit. But IDK how to let Guests in and animals stay in. If the animals can't use it but guest can then this is perfect for that. |
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| Lgcfm | Feb 4 2017, 06:41 PM Post #516 |
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The Download Lady
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(Fixed the video link )It's looking awesome Thom! This is one of those things that we always wanted to have but had no idea how to get them working I hope you can fix the docking.
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| Thom | Feb 5 2017, 08:09 AM Post #517 |
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Master Of Quack Fu
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@TDP, Yes I think they do, I didn't add a collision to keep animals out iirc. But even when I do it still won't work perfectly because the guests will think the exhibit is not fully closed and freak out ![]() I'd have to make a special guest gate, perhaps something I will try to do in the future @lgcfm, Thanks! Docking seems to be fixed. I figured out the guest was trying to dock the node from behind, so I rotated the node 180 degrees and it looks great now ![]() |
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| Gorgosaurus | Feb 5 2017, 08:30 AM Post #518 |
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That my friend it both weird and amazing! great work dude
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| Thom | Feb 6 2017, 12:28 PM Post #519 |
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Master Of Quack Fu
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Here's a new video The moving up function works great, so now I'm gonna start working on the moving down function ![]() |
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| HENDRIX | Feb 6 2017, 12:54 PM Post #520 |
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-retired-
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Seriously great and groundbreaking work there. Kudos! |
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| nige1 | Feb 6 2017, 01:30 PM Post #521 |
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Brilliant work Thom! looks fantastic. |
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| Jony | Feb 6 2017, 01:42 PM Post #522 |
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That's absolutely awesome! Can't wait to see the result. |
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| Maks | Feb 6 2017, 02:33 PM Post #523 |
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The Beast of Gevaudan
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That's pure greatness !! How the hell can you do that ?! Oo |
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| Iben | Feb 6 2017, 02:45 PM Post #524 |
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There'll be no foot-walking! Just air-flying!
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Magnificent stuff man, really cool use of surfaces ! Can't wait to try it out ingame
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Feb 6 2017, 02:59 PM Post #525 |
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A working elevator!! Wow, that is really awesome! You are making some incredible and very useful objects lately. |
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| 2 users reading this topic (2 Guests and 0 Anonymous) | |
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Obviously the docking is not ready yet and the textures will be improved.















! Can't wait to try it out ingame 
