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Thom's projects
Topic Started: May 17 2013, 01:05 PM (93,573 Views)
Lelka
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I hope it sticks to grid when placed...
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jestorty
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I am really thrilled Thom !!! I am very happy about the publication day. May I still say that would be a further increase very pleased! Many of my buildings have 3 floors and it would be perfect.

I hope the google translated correctly!
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magpiealamode
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No good hero is a one-trick phony.

^It translated fine :)

But I would agree! Whenever you get around to it, more floors would be awesome. But this whole thing is already more than I can ask, you have really changed the game!
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BossMan, Jake
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Son of God

A working elevator?! Holy crow that's amazing! I knew this was was on a lot of modders wish lists since day 1 and now it's here
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Jony
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Couldn't you just place the elevator on a elevated path to increase the height? Would that work, Thom?
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Thom
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Master Of Quack Fu

Jony
Feb 13 2017, 09:54 AM
Couldn't you just place the elevator on a elevated path to increase the height? Would that work, Thom?
Yes that would work if you would want to go up higher. But with the current coding your guest won't be able to get down again.
That's because with the current qualifiers your guests options are:
guest ground + elevator ground => guest goes up
guest elevated + elevator ground => guest goes down
guest elevated + elevator elevated => guest goes up

I removed the option guest elevated + elevator elevated => guest goes down, because then the guests had to choose between the go up and go down task. This gave bugs when they started using the down task on the first floor while I wanted them to go up first and only use the down task on the second floor.

I guess this could be fixed quite easily by adding a boolean or token, so the guests can only use the down task when they've gotten a token or positive boolean back from the up task. I didn't think it was a priority at the time, but I'll look into it again :)
It'll slow down the release especially because I'm pretty busy with university this week. (Anatomy of the human head is difficult.... xD)

@Lelka, Sorry it won't have gridsnap so you'll just have to look carefully when you place it :P Takes a few extra seconds but it gives you more freedom to match the elevator perfectly with the fences you use, because some fences have thicker posts than others.

@Everyone else, Thanks for the nice comments everyone! I appreciate it :P
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Renee
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I'm very impressed with your recent projects, I had no idea this was even achievable with the game's coding! The turning gate especially reminds me of the gate at a zoo I go to a lot. :D Keep up the rad work!
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Thom
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Master Of Quack Fu

I think I'm done with the elevator for now so please enjoy!
Please read my notes before you use it, it prevents problems :P

Quote:
 

E L E V A T O R


Posted Image


Placing the elevator + using it in first person


Guests using the elevator


General Information:
Creator: Thom
Expansions Required: All
Language: :en: :du:
Bugs: There might be some bugs I missed while testing. There are some known bugs which are easy to fix or prevent, so please read the following notes!
Notes:
-Please watch the video above so you can see how to place the elevator.

-This elevator only goes up to height 3. But you can place this elevator on an elevated path to get higher.

-If you interrupt a guest while he is using the elevator, it may get bugged. You'll notice guests won't use the elevator anymore. To fix this you have to go to the elevator in first person mode. You'll see a message 'Press spacebar to reset elevator'. Press spacebar and the message disappears. Guests can now use the elevator again.

-You can also use this elevator in first-person mode:
When the elevator is free to use you'll see a message 'Press spacebar to use elevator'. Make sure you're inside the elevator then press spacebar. You'll see another message: 'Press spacebar to go up'. Now press spacebar twice and wait a couple of seconds.
The elevator will go up and you'll see a message 'Press spacebar to exit elevator'. Press spacebar when you're just above the elevated path. If you wait too long you can't exit anymore and you've to press G to exit first-person mode.
Unfortunately this function doesn't always work perfectly, so bugs might occur... If for some reason you can't use thee first-person function anymore you have to click on the elevator. You'll see a bunch of icons (sell button, move button etc.). Click on the icon with the guest on it, you'll go into first-person mode automatically. Don't do anything, just press G to exit first-person mode. The elevator first-person function has now been reset and you can use it again. Going down works the same as going up, but to go down with the elevator in first-person mode you have to place an extra (invisible) object. Place it on the elevated path inside the elevator.

-The panel included in this download uses the default elevator texture, which doesn't match with any of the available building sets. To make it match with the building set you're using, simply replace the texture 'PanelTexture.dds' in entities\objects\scenery\LiftPanel with the texture of the preferred building set. Sorry for the extra work, but I didn't want to include panels for every building set in this file. Send me a PM if you have trouble with this.

-This file replaces guest.xml. If you have a hack affecting this xml the elevator probably won't work properly if you place it on an elevated path!

-You can also read this information in the zoopedia's :P

Extra Information:
Content: Includes 1 elevator + 1 object for the 'going down' function in first-person mode + 1 panel. All can be found in the scenery panel.

Bonus Features:
Public Domain? ✓
Original Models? ✓
New animations ✓
Zoopedia? ✓

:DL:

Other Additions:
None so far.
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Ignacio
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Ex Corrupt Staff

Awesome! Thanks Thom!
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NICKFOU
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Amazing, can't wait to try it out !
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nige1
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Thank u, can't wait too try it!
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Thom
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Master Of Quack Fu

Hi guys :)
Last month I've been very busy with university stuff, but now I finally have some time to finish up some old projects.
I first started working on this stuff before I learned how mesh and animate so they might not be as 'spectacular' as the stuff I've been showing lately. I found them useful enough to release though :P

Quote:
 

P R O ~ C Y C L I N G ~ M A N A G E R ~ F E N C E ~ P A C K

Posted Image

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Posted Image

General Information:
Creator: Thom. Original models and skins from Pro Cycling Manager 2016 by Cyanide.
Expansions Required: None
Language: :en:
Bugs: You can't place gates diagonally and the gates are not animated.

Extra Information:
Content: Includes 7 fences.

Bonus Features:
Public Domain? ✓
Original Models? X
Zoopedia? ✓

:DL:

Other Additions:
None so far.
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Croc Master
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Oh, these will prove quite useful. Thanks, Thom!
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Lgcfm
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The Download Lady

They indeed look very useful! Thank you for the release :D
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Anthracite
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These are beautiful fences, thank you very much!
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