Shoot a firework rocket ~ Winners!Make a forum zoo! |
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| Thom's projects | |
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| Topic Started: May 17 2013, 01:05 PM (93,568 Views) | |
| Camacaes | Jun 29 2017, 01:10 PM Post #616 |
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Thanks for the release, Thom! I also loved the automatic door
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| Anthracite | Jun 29 2017, 08:32 PM Post #617 |
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A way to force guests to give me more money? Eeeeexcellent
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| Thom | Jul 23 2017, 11:06 AM Post #618 |
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Master Of Quack Fu
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Hi guys! Here's a preview of the project I'm currently working on. As you can see in the video, guests will randomly pick one of the three possible gifts on the stand and walk to the counter to pay for it. This project is a collaboration with Iben who generously offered me to use his gift shop models. So far we only have this gift stand ingame, but because it uses a special node set, it will be very easy to create different variants. Of course we will add more gift stand types and also new counter model ![]() |
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| Ignacio | Jul 23 2017, 11:24 AM Post #619 |
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Ex Corrupt Staff
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This is amazing! I hope all of this new guest behaviours and objects remakes inspire someone to make a guest remake ![]() But great job Thom you keep surprising me with your projects! |
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| Rick | Jul 23 2017, 11:56 AM Post #620 |
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This is really amazing! Congratulations! |
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| Sahara | Jul 23 2017, 12:40 PM Post #621 |
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Out of everything I've wanted for Zoo Tycoon 2 in all my years, it's this kind of functionality that I've wanted the absolute most. It really brings the zoo to life when the things you build can actually be used by guests. I personally thank you for this and the ticket vendor download. |
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| Iben | Jul 23 2017, 01:18 PM Post #622 |
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There'll be no foot-walking! Just air-flying!
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Indeed, as Thom has pointed out, the gifts aren't part of the giftstand model but are added through code to the nodeset. This will ensure that if someone remakes the gifts at one point, the giftstand will always show the most up to date gift-models/skins. It's amazing what you've achieved so far Thom, I'm going to make sure that I finish up the remaining models as soon as possible !
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| Ulquiorra | Jul 23 2017, 01:56 PM Post #623 |
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One step closer to having customizable and functional gift shops. |
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| Kalawesan | Jul 23 2017, 02:50 PM Post #624 |
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This is really cool! ALso does this add finances to the zoo budget when guests buy the item? |
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| Thom | Jul 23 2017, 02:53 PM Post #625 |
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Master Of Quack Fu
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Yes, the shop vendor acts like the original gift shop building, so you can even select which price the guests have to pay
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| Cole12345 | Jul 23 2017, 03:06 PM Post #626 |
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future zoologist in the making...
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That's amazing! I feel as if downloads are making a Realistic Revolution in ZT2 Designing thanks to you and many other designers. |
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Jul 23 2017, 03:21 PM Post #627 |
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I see I've missed some wonderful downloads! I really love this guest behaviour and the elevators/doors. They make the game a lot more realistic. Thanks a lot for your amazing work! |
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| SLGray | Jul 23 2017, 07:15 PM Post #628 |
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This looks amazing. |
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| kbcoon | Jul 23 2017, 09:29 PM Post #629 |
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Amazing job Thom. Love the ticket guy and now this. Zoo Tycoon is turning into a more realistic game more and more. Thank you. |
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| Thom | Jul 26 2017, 04:00 PM Post #630 |
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Master Of Quack Fu
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Thanks for all the nice comments guys! ![]() Unfortunately I have no new video or pictures of the gift stand yet, but I have finished the coding that can be used for all shirts, hats and backpacks ![]() In the meantime here's a little project I came up with while I was working on my Primate Summer Knockout contest entry. I wanted to have scenery objects with height variation but at the same time I didn't want to fill my game with lots of the same objects with only slight changes in heightoffset. First I tried coding based on the skytram poles, meaning you could simply drag the object up. I got it working, but somehow the game didn't allow me to rotate the objects before placement It might come in handy some day, but it wasn't really what I was looking for. Then I came up with the current version, which combines coding of various sources and gives you something you've never see before. ![]() In the video you can see me editing the height and scale of one of Cats natural poles by pressing E in first person mode. I only use two xmls, one model and two slots in the scenery window. In the xmls you can add as many height or scale variations as you wish. It's still WIP but when the coding is completely finished I'll post a tutorial explaining how it works
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I also loved the automatic door















It might come in handy some day, but it wasn't really what I was looking for. Then I came up with the current version, which combines coding of various sources and gives you something you've never see before.