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| Thom's projects | |
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| Topic Started: May 17 2013, 01:05 PM (93,567 Views) | |
| bunteriro | Jul 26 2017, 04:10 PM Post #631 |
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That´s awesome! All that nice coding things of the last days/weeks are a very refreshing moding stuff. It would help so much to keep the buy panels "clean" and also to reduce the size files need whats always a big thing for this old game. |
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| Zoo Tycooner FR | Jul 26 2017, 04:11 PM Post #632 |
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#Lithopédion
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Black magic is not allowed inside the forum, thank you. That is so impressive and over all so useful. :O Edited by Zoo Tycooner FR, Jul 26 2017, 04:11 PM.
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| Cross | Jul 26 2017, 04:20 PM Post #633 |
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Eldritch Minds
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I use it all the time ZTFR, heh. Anyways . . . My mind was already blown. |
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| Zoker. | Jul 26 2017, 05:26 PM Post #634 |
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Zoker
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That's fantastic, with that code I just happened to several ideas in which you can use jajajaa |
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| mikek21 | Jul 26 2017, 06:52 PM Post #635 |
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Another great mod Thom! This is really great. We could make unique and customized climbing structures for primates, and even some bears and cats. Very useful. I love it ! |
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| Iben | Jul 27 2017, 12:43 AM Post #636 |
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There'll be no foot-walking! Just air-flying!
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This ^ I'm glad this way of thinking is catching on Looks great Thom, I can see lots of great things that can be done with this, so I can't wait to try it out ! |
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Jul 27 2017, 05:22 AM Post #637 |
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That's really brilliant! This gives so many new possibilities. |
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| Jannick | Jul 28 2017, 08:20 AM Post #638 |
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Papua merdeka!
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This is awesome! Might we be able to extend this functionality to fences so that we can finally clear up the fence tab?
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| HENDRIX | Jul 28 2017, 08:49 AM Post #639 |
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-retired-
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Very clever! I would assume so! I'm fairly sure this works with the filling coding. Here, each state uses a different ground offset, but for fences, different Heights could just as easily be set. |
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| Zoker. | Jul 28 2017, 10:45 AM Post #640 |
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Zoker
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I also thought about that Jannick, hahaha, we could make a lot less the fences tab. Of 7 different height fences, there would be only 1 |
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| Thom | Jul 28 2017, 11:14 AM Post #641 |
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Master Of Quack Fu
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Yes the coding is based on the food filling coding I haven't tested it with fences yet but I guess it could work
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| AnimalGenius | Jul 28 2017, 01:12 PM Post #642 |
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Just a ZT Youtuber
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That is witchcraft! Awesome witchcraft! Seriously though that could be so useful for everything! =) |
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| Megraptor | Jul 28 2017, 03:02 PM Post #643 |
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THIS. Part of the reason I don't use different fences is that each pack has like... 10 different fence heights. I noticed with the items, you mentioned that you didn't want to use the sky-tram height changes, but is there a possibility of using the tank walls for height changes for fences? Perhaps this could be used for aviaries and building ceilings- Those also clog up items or raised path tabs. A while back, I thought about a new tab for buildings and aviaries- but that would be a lot of extra work. This seems like a better idea! |
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| Hugo7 | Jul 28 2017, 04:43 PM Post #644 |
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/!\ Auto-changing avatar.
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This is amazing, thanks Thom, I can't wait to try it ! These two features are very realistic and useful ![]() |
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| Zoker. | Jul 28 2017, 05:22 PM Post #645 |
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Zoker
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Using the tankwall base to change the height of a fence is easy, and it can be done, an example already made are animal gates that use the code combining fence with tankwall. I also wanted to make a new tab for aviaries, hahahaha |
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