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Thom's projects
Topic Started: May 17 2013, 01:05 PM (93,567 Views)
bunteriro
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That´s awesome! All that nice coding things of the last days/weeks are a very refreshing moding stuff. It would help so much to keep the buy panels "clean" and also to reduce the size files need whats always a big thing for this old game.
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Zoo Tycooner FR
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#Lithopédion

Black magic is not allowed inside the forum, thank you.

That is so impressive and over all so useful. :O
Edited by Zoo Tycooner FR, Jul 26 2017, 04:11 PM.
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Cross
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Eldritch Minds

I use it all the time ZTFR, heh.

Anyways . . . My mind was already blown.
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Zoker.
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Zoker

That's fantastic, with that code I just happened to several ideas in which you can use jajajaa
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mikek21
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Another great mod Thom! This is really great. We could make unique and customized climbing structures for primates, and even some bears and cats. Very useful. I love it !
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Iben
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There'll be no foot-walking! Just air-flying!

Thom
Jul 26 2017, 04:00 PM
I only use two xmls, one model and two slots in the scenery window. In the xmls you can add as many height or scale variations as you wish.
This ^ I'm glad this way of thinking is catching on :D

Looks great Thom, I can see lots of great things that can be done with this, so I can't wait to try it out !
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Posted Image TheYeti
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That's really brilliant! This gives so many new possibilities.
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Jannick
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Papua merdeka!

This is awesome! Might we be able to extend this functionality to fences so that we can finally clear up the fence tab? :P
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HENDRIX
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-retired-

Very clever!

I would assume so! I'm fairly sure this works with the filling coding. Here, each state uses a different ground offset, but for fences, different Heights could just as easily be set.
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Zoker.
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Zoker

I also thought about that Jannick, hahaha, we could make a lot less the fences tab.
Of 7 different height fences, there would be only 1
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Thom
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Master Of Quack Fu

HENDRIX
Jul 28 2017, 08:49 AM
Very clever!

I would assume so! I'm fairly sure this works with the filling coding. Here, each state uses a different ground offset, but for fences, different Heights could just as easily be set.
Yes the coding is based on the food filling coding :P I haven't tested it with fences yet but I guess it could work :)
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AnimalGenius
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Just a ZT Youtuber

That is witchcraft! Awesome witchcraft!

Seriously though that could be so useful for everything! =)
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Megraptor
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Zoker.
Jul 28 2017, 10:45 AM
I also thought about that Jannick, hahaha, we could make a lot less the fences tab.
Of 7 different height fences, there would be only 1
THIS. Part of the reason I don't use different fences is that each pack has like... 10 different fence heights.

I noticed with the items, you mentioned that you didn't want to use the sky-tram height changes, but is there a possibility of using the tank walls for height changes for fences?

Perhaps this could be used for aviaries and building ceilings- Those also clog up items or raised path tabs. A while back, I thought about a new tab for buildings and aviaries- but that would be a lot of extra work. This seems like a better idea!
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Hugo7
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/!\ Auto-changing avatar.

This is amazing, thanks Thom, I can't wait to try it ! These two features are very realistic and useful :o
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Zoker.
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Zoker

Using the tankwall base to change the height of a fence is easy, and it can be done, an example already made are animal gates that use the code combining fence with tankwall.

I also wanted to make a new tab for aviaries, hahahaha
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