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| Thom's projects | |
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| Topic Started: May 17 2013, 01:05 PM (93,565 Views) | |
| Thom | Aug 1 2017, 05:35 AM Post #661 |
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Master Of Quack Fu
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Unfortunately I haven't been able to make the height/scale system and the original food system work together. So you can have a fully functional food item with editable height or scale, but when animals eat from it the food model won't be able to change. Got the coding working for plants, trees, rocks, enrichment, scenery, food(not perfectly though) now. I won't use this coding on fences because as Iben pointed out it wouldn't be very effective. Instead I'll include an easy to use template for height editable fences based on tank walls. |
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| Thom | Aug 4 2017, 10:34 AM Post #662 |
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Master Of Quack Fu
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I've been working on the gift shop again and so far I've 12 variants.![]() ![]() Thanks to Iben for the gift stand models As you can see these contain just the stuffed animals. I haven't started on the hats, shirts, backpacks etc. yet
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| Hmida0123 | Aug 4 2017, 10:40 AM Post #663 |
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This looks really impressive Thom as usual
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| kbcoon | Aug 4 2017, 11:06 AM Post #664 |
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Great work Thom. The stuffed animals look so cute.
Edited by kbcoon, Aug 4 2017, 11:07 AM.
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| nige1 | Aug 4 2017, 12:01 PM Post #665 |
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They looks so lovely Thom ! |
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| alewis16 | Aug 4 2017, 08:01 PM Post #666 |
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This is so cool! Thank you! |
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| Thom | Aug 8 2017, 12:04 PM Post #667 |
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Master Of Quack Fu
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Thanks guys! I just released the height change coding in the tutorial section ![]() http://thezt2roundtable.com/topic/30309932/1/ Everyone that wants to use this coding should download this one essential file: https://www.mediafire.com/file/neudgcp3sge3n74/HeightChangersEssentialFiles.z2f And here's a file with templates for rock, food, scenery, plant and tree coding. I also included a template for height editable fences based on the tank wall coding. https://www.mediafire.com/file/fz252wy74pkudzz/HeightChangers.z2f Enjoy! |
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Aug 8 2017, 12:30 PM Post #668 |
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Aurora Designs Member
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Really like the idea of the height changing and the souvenir shop coding! Very clever! I do think that you should maybe add some variation to the souvenirs at each level, for example the wolverine-, bongo- and lemur-plushies. Maybe switch things up a bit and add some different species at the same level? (not sure if it's possible with the coding, but it would look better I think)
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| Thom | Aug 8 2017, 12:49 PM Post #669 |
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Master Of Quack Fu
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Yes that's definitely possible and very easy to do because of the nodeset coding. It's not my priority at the moment though, because I already have so many variants xD. But when it's released everyone is free to release their own variants
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| Anthracite | Aug 11 2017, 07:53 PM Post #670 |
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What is this wizardry?! D : |
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| Thom | Aug 31 2017, 01:28 PM Post #671 |
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Master Of Quack Fu
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Hi guys! My holiday ended two weeks ago so that's why I haven't been very active lately. I did found some time today to finish up this fence I've been using as a PU download for a while. Enjoy!
I also have a teaser for a project I've been working on for quite some time now Oh and of course the gift shop pack is still being worked on. ![]() ![]() *The Sprite drink in this picture was made by Iben. |
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| Bent | Aug 31 2017, 01:44 PM Post #672 |
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Thanks for the release Thom! The teaser looks amazing.
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| velociraptor | Aug 31 2017, 02:27 PM Post #673 |
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Thanks for the release! |
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| antek234 | Aug 31 2017, 02:42 PM Post #674 |
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thank you for relase |
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| Serpyderpy | Aug 31 2017, 03:14 PM Post #675 |
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Ambassador of The Little Guys™
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Ahhh, all these guests additions are amazing! Thank you for the fence as well, gonna look great in wetland or nature trail zoos and parks. |
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| 2 users reading this topic (2 Guests and 0 Anonymous) | |
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