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The Hexagon Sun [Manu Interview]; Community Thoughts
Topic Started: Jun 8 2013, 05:32 PM (18,880 Views)
UmbreonShadow
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The Hexagon Sun was originally established from ZTV and Northern Skies back in the Spring of 2012 and then to Gaia in the Summer of 2012.

The blog is made for the analysis and discussion on community matters. It's original intent was to critique and explain the events occurring in the community that may or is it causing parasitic strain in the community. It is also analyzed in the classic community sense.

I will be posting some raw, classic works from the past and perhaps eventually I may start posting new content. :)

The Forgotten Establishments
 
Authors Note: This post was made during a time of distraught between two forums and when many designers began to walk away from Northern Skies among the download controversy. This is my opinion about the " download community " and older forums that stressed less of the entire " download " nature of the community.

This blog post was made back in April of 2012 on Northern Skies and Zoo Tycoon Volcano


In this day and age in the so called " community " ,many forums have been forgotten. Forums that modern community members don't even know about or would disregard as outdated. Even forums that poured the concrete for the foundation of the community and the designing breakthroughs. It is an unfortunate truth that goes by everyday.

With today's forums, only a few stand alive, Northern Skies being the most active. But the question is, how did they get to that status? They could not have done it by themselves without the ideas and people branching off of several forums that were once popular themselves, including ones that bear on.

What is saddening, is that these former forums are not talked about or even brought up to the table, as partners, friends or even a given a thank you! But instead people just migrate to what appeals to them the most, and that is what is of stressed high demand: Downloads.

But was this community founded on the ideas of " Downloads " ?, clearly if it was we would be called the " Download Community " (which we could say that is the case today) rather then the " Zoo Tycoon Community ". And the truth is, it's not. But why?

Forums in the past found it unappealing that the main focus of the community revolved around " Downloads " and the game itself because they knew it would become boring and repetitive after a while, so they experimented with other methods to socialize and expand cultural and educative awareness due to the high rate of international members joining into the community. But it wasn't because of the " Downloads ", it was because they wanted to have fun!

I usually like to use Zoo Tek Phoenix as a prime example of originality of the community. Not only did they supplied downloads and great designing tutorials to help inspire curious newcomer designers but they also knew that in order to continue to be popular and diverse, they needed more diverse sections for everybody to enjoy.

Zoo Tek Phoenix was one of the first forums to host a arcade for gaming, the first site to have a special forum where staff from other forums can come to discuss inter site issues and to have an Ambassador Program themselves and for staff to discuss forum news going on in the community. They also wanted to expand the knowledge of animals and there habits to a younger audience that may not even get to learn at a first hand
by having there own zoologist Professor Paul and his Nature Encyclopedia!. They also encourage creativity and culture diversity by having special seasonal events based on different cultures, the list can go on on how superior there system of fun is compared to ours.

But sadly, they are not the most popular forum (activity wise), but they are a pure legend and a prime example of a real element of the community, along with many of the forums you see listed on the top of each page you go to on ZTV that have given there time and effort to make this community what it was.* Unfortunately that spirit is diminishing with the inflation of downloads and lack of community spirit coming from some forums. We should reflect on these legends.


* ZTV back in 2011 to 2012 had established many affiliations in attempt to unite the community.
Edited by UmbreonShadow, Aug 27 2013, 03:39 PM.
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UmbreonShadow
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Iben Interview - June 21, 2013

Iben is well known for his involvement in the administration of Environ in 2009/2010 and for the creation of Tesara in 2010. He's been an ardhent supporter of the community and its philosophy through the years. He help spread the word and was a vocal critic of the rise in popularity in downloads and design teams and how it was to replace the old meaning of the community spirit. He now lurks and makes his rounds with the community to this day and was so kind enough to awsner some questions in this interview.

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US: When did you come to the community? What was your first forum?

IBEN: I came into this community a real long time ago. I believe it was the year before the reveal of ZT2, so I've been here since the Complete Collection of ZT1 came out. One day I wanted to have more animals in my zoo, so I decided to look around on the internet if there were any downloads I could find. After a while I got some, I recall one of them being a orang utan. But I just couldn't get it ingame. So my dad helped me but failed as well, and we ended up searching for help online. That's how I discovered the site Zootycoon.nl, which was the largest Dutch website for ZT1 at that time.

US: Why did you split from Environ to start Tesara?

IBEN: Well, Environ came at a point where the pressure of hackers/spammers/etc. took it's toll on the staff members. Things were kind of tense, we had more arguments and fights. Then at a certain point KM threatened to close Environ, which is why me, Sophie and Ludozoo started to work on Tesara, while Tom, Mysty and Flish started to work on Cascata.


US: What was your dream to do with Tesara?

IBEN: My personal dream for Tesara was trying to make a site that had creative elements, fancy features and overall a board for members to enjoy, where the staff wasn't the core business of the site. I tried to make this the primary goal for the site, just having fun stuff to do for all members, even if I didn't really like something myself.

US: With all the drama going on at the time, what did you do to bring content?

IBEN: With all the drama, we just tried to focus more on other stuff rather than focusing on the drama. It was hard really, because I have a whole lot of misery in my own life and the fact that more drama had to be there in my hobby as well was really hard. Tensions started to rise between me and Sophie, and after getting several PM's with pictures of chat sessions between NS staff members, claiming they were aiming for the death of Tesara, I just couldn't do it anymore. I got sick of the drama and left as a staff member. So if someone ever asks me the question if I would have stayed as an admin if I didn't get those pictures, I'd say yes. But after seeing some of the true intentions of the original staff members of NS, I just didn't want to be involved in another drama storm again.

US: What was your feeling with the attempted take over of Tesara by FelixPrismus and some of ZTVs staff?

IBEN: Honestly, it's hard for me to give my opinion on that. Mainly because I don't know much about it. I know that at some point I even got accused of being in that attempt, but I never was and I never knew about it until I got accused. So really, giving my opinion on something that I know very little of is not my way of dealing with stuff.

US: Where did you take your work beyond Tesara?

IBEN: After Tesara and with the arrival of NS, I decided that I was sick of all the drama. So soon after that I reasoned that most "noobs" actually joined for downloads, and weren't interested in S&T's. Which me and some of my ( former) friends were. So we decided to open up a small forum called The Showroom, which was meant to be just for S&T's. I quite enjoyed that time, though my personal life went further downhill, which ended up with me having some failed suicide attempts, one actually caused by a huge argument on The Showroom. At that moment I lost several of my friends in the community, but also gained my current friends at JFD. So in the end, I'm happy that I'm in JFD and I've found really good friends there.

US: What is your philosophy for the community?

IBEN: Well, this is the question that took me the most time to answer. I'll start with giving my opinion and then I'll show how I deal with it.

Honestly, I'm losing my faith in this community. The main reason for that is because there are several types of members dominating the Zoo Tycoon landscape, and they're not good for it. The first type are the "fanboys" or often called "noobs". The problem with them is that they'll praise anything. Anything. Even if a download is full of inaccuracies, they'll praise you as if you're a god. But the thing is, they're never happy. They'll always expect the more famous design team ( not to mention them by name :P ) to do that animal or object anyway, even if someone else already made a fantastic version of it. That kind of "false" praising really annoys me like hell. They also expect your work to be absolutely perfect, but refuse to understand that such things really cost a lot of time. So people who release their downloads fast are more appreciated than those who actually put a lot of work in their creations, which is quite demotivating from time to time. Second, you have the people who cannot accept any kind of criticism. Some are even non designers, propagandising the "criticism isn't good and if you don't have something good to say, don't say anything at all" way. I detest that for the sole reason that criticism has always helped me improve my designing, so it's really useful. There are other types of members that I'm not going to discuss, but still, they annoy me as hell. I'm again quite happy that I found JFD, because I really feel at home there and most of all, if it wasn't for them, I would probably have lost interest in Zoo Tycoon a long time ago.

So honestly, my way of dealing with this community is to spend as much time with my friends. It keeps me from leaving the community really.


US: What is your favourite letter of the alphabet?

IBEN: Lol, I really have no idea :P I guess I could say I because it's the first letter of my name xD
Edited by UmbreonShadow, Jun 22 2013, 04:22 AM.
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CRG
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Mr. 1859

I got to agree with everything Iben says. I usually do also. I am so glad you're attempts failed man. Although to be fair I'm starting to feel like a curse. My sister attempted, my childhood RL best friend attempted, my sister's best friend who I grew up around her husband actually did succeed. I also have like 4 friends in the community who have and I think the majority of my friends in the community are depressed.
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Posted Image Azrael
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Your no curse, these are just depressing times for everyone. Around the time Environ closed, a few of the spammers were putting my pictures up on 4chan and apparently keylogging my computer to try and get access to my account to trash things anyway. Beyond that, they were shockspamming the forums sometimes twice a day, and when they weren't doing that. They were making secret accounts to post things to anger folks or send me disgusting PMs. It wasn't normal "pressure".
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UmbreonShadow
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I will admit Y2J that those attempts were silly and unnecessary and a good example of immaturity. However, I wouldn't say I was the one making the shots on that one. I just got tied into the whole ordeal. Most people in the higher ranks on both sides had a good chunk of the fault and it was something that came and gone.

The people back then that would engage in those activities of spamming and such are mostly long gone now, moved on in life and or grew out of it and realized how immature they were. It is why we don't see any of it happening anymore. Now we're just in a lot of drama that is also unnecessary. But its slowly straining out.

There is always a place for improvement.
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Jules
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Mihi est imperare orbi universo

And sadly, a lot of people don't see that place. I mean, a lot of people just lurk for downloads now. Most of us first came for downloads, I included. But improvement can always be done. What saddens me at this time, is all the drama going on. NO, TRT does not seek to Gaia's destruction. NO, we do not hate Gaia and Gaia does not hate stuff. NO, there is no fight going on between us. But luckily, we can still get on. I think we should promote the "hangout" sections and let the download section for only people who have 100+ posts.
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Stephen
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Stuck on Earth

I think you should just make the download section accessible without account. That way, people who don't want to post, don't have to make an account. 100+ post requirement will just result in post farming.
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Fluffs
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Pull my finger!

Crookedjaw
Jun 22 2013, 05:11 PM
And sadly, a lot of people don't see that place. I mean, a lot of people just lurk for downloads now. Most of us first came for downloads, I included. But improvement can always be done. What saddens me at this time, is all the drama going on. NO, TRT does not seek to Gaia's destruction. NO, we do not hate Gaia and Gaia does not hate stuff. NO, there is no fight going on between us. But luckily, we can still get on. I think we should promote the "hangout" sections and let the download section for only people who have 100+ posts.
True that, but with the download count, it'll cause more unnecessary spam.
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CRG
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Mr. 1859

UmbreonShadow
Jun 22 2013, 03:50 PM
I will admit Y2J that those attempts were silly and unnecessary and a good example of immaturity. However, I wouldn't say I was the one making the shots on that one. I just got tied into the whole ordeal. Most people in the higher ranks on both sides had a good chunk of the fault and it was something that came and gone.

The people back then that would engage in those activities of spamming and such are mostly long gone now, moved on in life and or grew out of it and realized how immature they were. It is why we don't see any of it happening anymore. Now we're just in a lot of drama that is also unnecessary. But its slowly straining out.

There is always a place for improvement.
Lawl I meant Iben's suicide attempts failed.
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UmbreonShadow
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Download Economy was originally written and published in the late Summer of 2012 on Gaia during the rising tensions between designers leaving Northern Skies and ' download hoarders '. This version was edited by associates.

Download Economy Revisited
 
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For years now the community has built itself a reputation with Zoo Tycoon players for its well known production of downloads to supply the demand for those who come to the forums and take what they need to satisfy their imaginative in-game needs. Many designers have taken advantage of the market and found a way to make their own winnings, which of course do not have any monetary value (Even though it was suggested at one time that some design teams should sell their downloads for a pretty penny) but are made to enjoy their hobby and perhaps to train themselves to become better at it so that they may find themselves making the next new game for the world to enjoy.

However, when there is a market for downloads, there is also competition. For a long time now many design teams have found themselves in an arena of fun competition with each other to see who can come out with the top of the line animal or game mechanic. Of course, there is no harm in this if they are having fun but it may become a problem in the long run as designers grow older and drama consumes the community.

There was once a time in history where a forum was created for the intention of bringing everyone together, including the designers themselves. This was an effort to de-polarize the community and help build a foundation so that it could be the hub for Zoo Tycoon players and designers alike to be together. However, some design teams and designers found it in their best interest to make sure they kept up with the demand for downloads, as the community grew and demand increased, inspiring more people to start designing. While this cycle continued its course there were triggers that caused rifts in this economy: 1) Conflicts between designers and their own teams; issues that make designers leave their teams and switch to another team or try to host their downloads with another site are examples of this phenomenon. 2) Conflicts between design teams and each other; for example, let us say that one team uses a preexisting model from another' teams and modify it to make it their own and rightfully own it as their own property, causing the other team to get angry and stall their work but in the process the other teams work as well in trying to resolve the issue. 3) Conflicts between design teams and the community as a whole; this includes the leaking of unfinished work, which in our terms is" Download Leaking," when someone inside a designing operation leaks unfinished work to the public which causes the finished product to be stalled and sometimes trashed. It can also be buggy and sometimes dangerous to some computers because it may contain a virus. (The most notable leakings of community history are of Cretaceous Calamity and Radical Remake). This also includes criticism. Many designers feel that they are mistreated by people who tend to critique as an attempt to give advice. Some decide to bluntly be rude, causing the designer to lose motivation and hope in what he or she does in the community. However, criticism by itself does not constitute aggressive behavior.

However, there is one unique form of conflict that is above all others in severity: the involvement of any board's staff administration in the downloads market, henceforth known as interventionism. It was once held as gospel in the unwritten rules of community life that the only real crime in terms of downloads was distribution of work that was classified and unfinished. Other then that, designers and the consumer were pretty much untouched. But after years of tarnish by some of these issues, with the rise of interventionism, the administrators of many forums decided it was best to get heavily involved with what designers and the consumer did. It first became an issue when big design teams started to disconnect from the central body of the community as an attempt to seek their own base, and with that, forums co-opted design teams and officialized them as their own. This is the essence of interventionism; the co-mingling of the staff administration of a forum and their own favored design team. This is what today is most responsible for many problems in the download economy.

Once a forum officializes a design team as their own, certain effects on the download economy can be observed. Firstly, when there are two forums with their own official design team that inevitably compete, problems that were formerly for the design team only now extend to the rest of the forum as a consequence. Forums become the design team and vice versa. Therefore, when one design team begins to lose out in the marketplace as the consumer decides that another team's downloads are better, the consumers will tend to stay on the forum where they have their preferred downloads. Naturally, the consumer may also visit many forums at a time, but he has a clear incentive to more often visit the forum that supplies him with his preference of downloads. This can cause a decline of activity in forums where interventionism is the policy and whose design teams lose on the market. Under interventionism, if a forum and their designers fail to continue to supply the demanded product then they bear the consequences and lose activity while the other forums succeed. Secondly, when download products of a forum are the work of the official team, this can cause an undue preference on the part of the consumer. For example, in a free market in downloads where interventionism is not the policy, many design teams are under one or many forums, while none are made officialized. The design teams that supply the better downloads will succeed and become more popular, while the ones who fail to serve the consumer eventually wither away. In this way the community exercises its vote on who is the most productive and whose products are most interesting. This is all well and good, but once we allow interventionism into the mix, we begin to see problems. Consider that one forum decides to officialize a design team that is the 3rd most popular due to close friendships between the designers and the staff administrators. The incentives upon the community are now to more favor that design team not because they make the best products but because they are the "official team". This is a clear disadvantage to the 1st and 2nd most popular design teams, because otherwise their products would have been more popular on the free download economy, but now they are neglected to their rightful places not because they did not make as good products but simply because they were out of favor with the staff establishment. Under interventionism, power and cronyism have more influence over the success of design teams than public opinion.

The way to resolve this issue, is for forums to cut ties with design teams and to go back to a fair and open game, a free download economy, where everyone can enjoy what they do and succeed on their own merits rather than be propped up by the staff administration. This is the only way to ensure that the genuine suppliers of the best download products will succeed in the long run. Only in a free download economy can the true best downloads make their way into the public and give the people what they want. Let us have one.
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UmbreonShadow
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Originally posted on Gaia in July of 2012.

The Debate Experiment
 
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Debates. I'm sure many people in this community remember them. They offended many, but was fun to a lot.

It all starts down with the person. It could have been something on someones mind while doing the usual designing, download hunting, communicating with others and such, and wanted to wonder or challenge other peoples ideas or opinions about reality.

Usually, older teenagers to adults would start these topics and engage in them, seeing that they have a sense of maturity sometimes to handle hard ball opinions and observations, but because Zoo Tycoon was a family friendly game, many children were involved as well and many of them did not care for it one bit. Now, this whole debate scene was new to the community when it first was happening, there were no bad ideas about it at the time. But one type of debate is what caused such huge controversy. Because the designing portion of Zoo Tycoon included the love for animals and their study (Zoology, Biology, etc.) this attracted many people with more evolutionary, natural ideas. But because of the nature of the game being a children's based game, it was also appealing to people that may be from simple religious family's that have no problem having their children come to the forums and socializing with others, but they held onto the ideas of creationism mostly. It was these two groups of people that came together and collided when that one debate came up, Evolution Vs. Creation.

Now, not too many other debates really caused much trouble, topics like environmentalism and animal related issue topics were no problem to most because it was something agreeable, but Evolution Vs. Creation took the cake. Many religious people were offended by some remarks and proposals made in debates by the Evolutionists, it caused fights and complete chaos that it caused people to dislike each other and sometimes, leave the forum. To the board administrators, they saw this as something damaging their forums reputation and activity, it causes people to leave and make their own forums where such debates would not be allowed. This then called for heavy intervention with the issue. Forums that wanted to continue with debates implemented restrictions and heavy monitoring and sometimes, passwords for those who wanted to debate. This effort for controlling the situation got worse as some staff who were avid supporters for debate were strongly against the censorship and restrictions on debates. To them, it ruined the whole idea of speech and that people needed to just stop taking things so offensive when it was just simple questions and propositions to the debate. But some family-friendly orientated staff tried to stop that from happening, but most of them were outnumbered. Because of this, debates resumed back to normal and more conflict happened. This, was one of the reasons why ZTV came to be know as the forum of controversy, keeping away from it's family-friendly ideas and becoming a more mature friendly environment. This then caused those concerned to create other forums to implement family-friendly policy and to bar debate topics, this attracted many people trying to get away from the debate scene and find a more civil environment. But this then caused a revolt of intellectualism.

Some people on those forums saw too it that people who were against debates were too uptight and controlling and should just steer away from such discussions if they choose not too get involved with them.

The debate for debates still exist today, and forums like ZTV have an un-tamed debate forum (unless your flaming). While some other forums have banned controversial topics (Northern Skies).

There still is no way to solve the issue, many attempts have been made, but it only leads to some conflict. Perhaps sometime in the future there will be.
Edited by UmbreonShadow, Jul 1 2013, 07:12 PM.
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Fluffs
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Pull my finger!

I was wondering if you could get a rating of the community right now.
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UmbreonShadow
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The Fluffy Raptor
Jul 1 2013, 08:17 PM
I was wondering if you could get a rating of the community right now.
At this given time the community seems to be better off than what it was years ago.

During my times as moderator on a few forums, it was way worse. We do not have to deal with huge staff wars between forums and having to deal with monopolized design teams that cause other designers to walk away. Most of that generation has moved on with other things.

However, don't think simple drama can not cause bigger problems. What we face is petty member drama that bleeds through into staff matters. It was very similar to what happened on numerous forums in the past. Caldera, ZTV, Environ, Tesara and Northern Skies. However, too many people in the community now realize that these kinds of acts are something to be ignored and moved on and only a few really engage in it. The staff here at The Round Table have done a good job of not getting involved with the drama unlike some other forums did in the past, and Gaia is trying to do the same.

Most of what we see now will most likely diminish.
Edited by UmbreonShadow, Jul 1 2013, 08:48 PM.
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I have a question for you... for certain forums, there is no "official" design team, but in effect... there is. What can they/we do to avoid this or at least lessen the effects? Is it up to staff to remain aware and conscious of NOT showing preference to a team that shows their projects and updates on a site? Is it important to keep staff and design team members separate (i.e. if you're on a design team, you shouldn't also be a staff member?)

I think the idea you're talking about is interesting, I'm just not sure how you (or the community) could implement it...
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UmbreonShadow
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MiBound
Jul 2 2013, 07:58 AM
I have a question for you... for certain forums, there is no "official" design team, but in effect... there is. What can they/we do to avoid this or at least lessen the effects? Is it up to staff to remain aware and conscious of NOT showing preference to a team that shows their projects and updates on a site? Is it important to keep staff and design team members separate (i.e. if you're on a design team, you shouldn't also be a staff member?)

I think the idea you're talking about is interesting, I'm just not sure how you (or the community) could implement it...
It's tricky to be honest with you. One of the big moves to remove the idea of standardization and favouratism is really to not have an official design team on a forum.

Now, it's different for some forums. Take the old Aurora Designs forum for example. They were made exclusively for AD material and to attract a member base of people that enjoy their work. Because its their forum and its made specifically for that reason it wouldn't be much of a problem because other designers would not try to establish themselves there because its really not their turf.

However, the issue derived from Northern Skies when members started to come to Northern Skies for downloads, especially ones that were made by top tier ones. (although similar problems occurred at forums like ZTV where M3 was an official team, but at a smaller level). Because AD was an official team on a forum the staff had to make sure it would be protected, which would cause independent designers or other design teams to feel " less ". Also it did not really help when members who come for downloads would criticize designers heavily in terms of not being " AD Quality ".

Now of course I'm not blaming AD for this, but some measures should have been taken. This is how I would have solved it:

1. Remove any recognition of an official design team on a big and open forum that houses over an activity of 50+ a day. Designers need to be put on the same playing level.

2. Designers/Design team members can still be staff, but they should not intertwine their design affairs with administrative business.

3. Protect all designers. An issue sprung up before where AD's work have been leaked and consequences were handled down, while other designers work was leaked and no protection was given.

4. Promote the designers. Promote those that want to engage in their work. Give them all the spotlight they deserve.


Having a design team as official on a forum that is mainly for them is better then having a large community forum with an official design team being recognized.

But if you want my sincere opinion, I think download hoarders are just ruining the true community spirit. We should be more focused on the social aspect of things and expanding our horizon to many different things, rather then focusing on who can make the best animal and who can get the most downloads haha.
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