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| Walking With Dinosaurs | |
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| Topic Started: Jul 9 2013, 03:19 PM (465,180 Views) | |
| Okapi Rainforest | Feb 18 2014, 10:50 PM Post #1936 |
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Looks like I'm going to start animating hahaha *Wakes-up from dream*
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| Verdant Gregor | Feb 18 2014, 11:39 PM Post #1937 |
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Try it, mate. It's a new facet of designing, one that is in even more need of participants than coding.
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| davidy12 | Feb 19 2014, 12:12 AM Post #1938 |
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I agree, it's alot easier than I thought. I've animated the WWD Giga and it's actually fun. Though I don't see making walkcycles in the near future. That honor goes to DM.
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| HENDRIX | Feb 19 2014, 09:12 AM Post #1939 |
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I've further refined the script, now it gets the action name and uses it for the KF file name! Saves lots of annoying typing. And to perfect it, it would be great if I could get the script to export all given actions at once, but that's probably too much for my programming skills. :p EDIT: Whole set is exported now
Edited by HENDRIX, Feb 19 2014, 10:36 AM.
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| CyborgIguana | Feb 19 2014, 10:41 AM Post #1940 |
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You sure work fast, DM!
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| Sahara | Feb 19 2014, 11:05 AM Post #1941 |
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This is all great to hear I'm actually quite concerned about what vocals you've given the animal, will they be from the show, classic BF or the same as the Giga and Spino? Of course it's your choice but I have to be honest I'm not much of a fan of the sounds given to the Giga or spino...Anyway, it's great to hear you're getting things done so fast
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| Royboy407 | Feb 19 2014, 11:38 AM Post #1942 |
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nice work on the models and skins DM! and nice job on the rex anims! But i don't know how you could be that fast with animating and getting them ingame that fast cuz i was busy 1 entire week of spare time before i got my 1 animation ingame lol i did everything manual though maybe thats the secret ... |
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| davidy12 | Feb 19 2014, 11:53 AM Post #1943 |
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That is great news DM. I can't wait to see the updated animations ingame.
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| HENDRIX | Feb 19 2014, 12:40 PM Post #1944 |
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I'm having VG convert them with his converter, so all I have to do is animate & export to kf. What's wrong with the sounds? The giga is sourced directly from WWD, I don't remember what I used for the spino, though... |
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| SpinosaurusFan | Feb 19 2014, 01:04 PM Post #1945 |
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The same sound of the giganotosaurus |
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| Sahara | Feb 19 2014, 01:33 PM Post #1946 |
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I'm aware the sound is from the show, and I'm not blaming you for it at all, I'm just saying it sounds more like a blender mixed with a crocodile, it's a bit too quiet too. But the main thing that bugs me is that it's the only sound it makes besides scratching noises, I'd imagine large therapods would be rather loud (Then again I know nothing of Paleontology), it's all just my opinion anyway, just stating what I see. Oh and the Spino uses the same sounds as the Giga lol |
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| andrew12 | Feb 19 2014, 06:20 PM Post #1947 |
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I can't believe I have not posted on this topic! i am beyond impressed, words cannot describe it! never mind, i didn't notice the last post on page 129 . I'm still really impressed. 68 animations? WOW!
Edited by andrew12, Feb 19 2014, 06:24 PM.
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| davidy12 | Feb 19 2014, 07:17 PM Post #1948 |
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Well the rex shouldn't be that hard to get sounds from. There're so many shots without background music.
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| the dark phoenix | Feb 19 2014, 08:10 PM Post #1949 |
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King of wonderlandia
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There is always the alternative from isla nublar XD I kid I kid.... These will be a sight to behold when they are together in a zoo. |
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| HENDRIX | Feb 20 2014, 09:13 AM Post #1950 |
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There is no automatic animation, just somewhat automatic export & conversion, so you don't have to edit the animations manually after conversion as before. |
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*Wakes-up from dream*







I'm actually quite concerned about what vocals you've given the animal, will they be from the show, classic BF or the same as the Giga and Spino? Of course it's your choice but I have to be honest I'm not much of a fan of the sounds given to the Giga or spino...
