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Walking With Dinosaurs
Topic Started: Jul 9 2013, 03:19 PM (465,179 Views)
CyborgIguana
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Sahara
Feb 19 2014, 01:33 PM
HENDRIX
Feb 19 2014, 12:40 PM
I'm having VG convert them with his converter, so all I have to do is animate & export to kf.

What's wrong with the sounds? The giga is sourced directly from WWD, I don't remember what I used for the spino, though...
I'm aware the sound is from the show, and I'm not blaming you for it at all, I'm just saying it sounds more like a blender mixed with a crocodile, it's a bit too quiet too. But the main thing that bugs me is that it's the only sound it makes besides scratching noises, I'd imagine large therapods would be rather loud (Then again I know nothing of Paleontology), it's all just my opinion anyway, just stating what I see.

Oh and the Spino uses the same sounds as the Giga lol
I'm not so sure about large theropods being loud. Do you have any reason to think this besides "they're big and scary, so they had to make a loud noise"? I imagine the opposite personally, that they would've stayed relatively silent the majority of the time (especially when stalking prey). Anyway, I personally found the sounds OK as they are.
Edited by CyborgIguana, Feb 20 2014, 12:06 PM.
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Elephas Maximus
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HENDRIX
Feb 20 2014, 09:13 AM
There is no automatic animation, just somewhat automatic export & conversion, so you don't have to edit the animations manually after conversion as before.
Does it mean that vanilla .bf anims are openable now?
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HENDRIX
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-retired-

No, as VGs converter works only one way: KF to BF. My edited nif scripts simply prepare the KFs you get from blender for conversion to BF files, they give them the structure they need for a proper conversion.

Actually, it sounds like I accidentally used a sound I had sampled from the sarcosuchus for the giga! :o I'll change that when the giga is rereleased with new anims ;)
Edited by HENDRIX, Feb 20 2014, 12:22 PM.
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SpinosaurusFan
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and maybe after this pack simba Spinosaurus too?
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HENDRIX
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-retired-

Not really my top priority.
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SpinosaurusFan
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I mean mabye to walking with Dinosaurs you give it t-rex animations other roars
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SpinosaurusFan
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For the spinosaurus

Dinoboy don't double post, please.
Edited by Furka, Feb 21 2014, 04:56 AM.
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Helryx
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bean

I thought that the sounds were intentionally used for the giga.In my opinion,it fits the thing perfectly.And dinoboy,can you avoid double posting as you can always edit your post. ;)
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davidy12
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In my opinion dinoboy, it sounds like your pestering DM to give you what you want, and in my opinion the Spinosaurus is a perfect animal (aside from the fact it has a hump). I don't see why just sound is important to you. So I think you should just be patient and wait.
Edited by davidy12, Feb 21 2014, 09:50 AM.
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CyborgIguana
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Oh god, please tell me this isn't going to be another WWD PesterFest. We've had enough of those in this topic!
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Sahara
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He simply asked if he was going to implement the new T-rex animations into the Spino, he asked again because he assumed DM didn't quite understand what he meant, most likely because he doesn't seem to be very fluent in English (only guessing from the way he types).

Fact is, he asked, DM said no, that's it, I don't see how it's pestering. Besides Cyborg, weren't you just given a warning for pestering a few pages back on this same topic? And now you're going on about a pester fest? ._. Just saying.
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Captain Phasma
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Captain of the First Order and Boba Fett 2.0

Girls, girls you're both pretty. Let the man finish his T-rex. We don't want this topic closed again.
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Helryx
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bean

Well, i only advice him not to double post...

back on topic.I'm surprised that i haven't commented on the animations.They are absolutely gorgeous ;) .One more thing,how many animations does the velociraptor have?
Edited by Helryx, Feb 21 2014, 07:01 PM.
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HENDRIX
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-retired-

Well, the animations are almost fine now. However, there is still one last relatively minor problem. Compare these images, you're probably only going to notice the difference if you lay them above each other in PS:

Posted Image

Posted Image

The head becomes smaller with some anims (about 10 % difference). You do notice it ingame much more, when it switches the scale, and atm it looks like it's caused by the conversion process or rather the way KF scaling works. Trying to work around it by excluding scales...

At least they're not distorted anymore, so I can finally start coding the behaviours properly. :)

Oh and lastly I've corrected the skin colours, much closer to the series now! ;)
Edited by HENDRIX, Feb 22 2014, 12:30 PM.
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Captain Phasma
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Captain of the First Order and Boba Fett 2.0

Ooooo! Very cool!
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