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| Walking With Dinosaurs | |
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| Topic Started: Jul 9 2013, 03:19 PM (465,178 Views) | |
| davidy12 | Feb 22 2014, 01:37 PM Post #1966 |
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I can't wait to see the newer versions. |
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| Furka | Feb 22 2014, 01:44 PM Post #1967 |
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Is it just me, or it also looks like the hand claws have disappeared in the second pic ? And congratulations on this. |
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| HENDRIX | Feb 22 2014, 02:08 PM Post #1968 |
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It has simply bent its fingers there.
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| danl | Feb 22 2014, 09:27 PM Post #1969 |
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Well i saw the differnces the neck on the first one was longer i think or vice a versa the differnce is the neck i wish u gluck with fixing the problem. : ) |
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| AHEST0ASHEZ | Feb 22 2014, 11:58 PM Post #1970 |
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This project is fantastic, I grew up on WWD so I find this amazing. DM is doing a stupendous job here. I just want to point out that I find some of the animations for Plateosaurus and the Macrogryphosaurus they seem to flighty, in my opinion, (also the scratching and kick-fighting is bizarre) I understand there may be no time or need to change this, I just wanted to put it out there!
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| Prehi | Feb 23 2014, 05:16 AM Post #1971 |
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I saw a the other dinosaur thinner and the claws from the right arm gone. |
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| Robbie | Feb 23 2014, 05:37 AM Post #1972 |
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●■♥WHY?♥■●
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Looks good. Can't wait too see more.
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| HENDRIX | Feb 23 2014, 01:22 PM Post #1973 |
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Ok so with me knowing some python now, I'll try to write a script that allows me to get animation data from blender 2.5+ into our good old 2.49b via a simple custom format. So and that could be used to finally create a proper snake, with the 2.5 spline IK. Maybe that'll produce a Dinilysia, we'll see.
Edited by HENDRIX, Feb 23 2014, 01:24 PM.
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| Ulquiorra | Feb 23 2014, 03:44 PM Post #1974 |
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I've said this before at ZTABC, but I don't think I got a reply, but the Pteranodon and Rhamphorhynchus don't appear to breed. Will this be fixed or does it take an extremely long time for them to breed? |
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| HENDRIX | Feb 23 2014, 03:58 PM Post #1975 |
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It's probably a bug, I'll look into it... Ha, just discovered that you can use motion capture to get anims back into 2.49b. And it's even built-in So a good snake anim is only a good rig and some animations away
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| Captain Phasma | Feb 23 2014, 04:27 PM Post #1976 |
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Captain of the First Order and Boba Fett 2.0
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I applaud you! I hope this isn't pestering, but is the bird animations still a priority or are you focused on WWD at the moment? |
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| Ulquiorra | Feb 23 2014, 07:32 PM Post #1977 |
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Snake animations So many possibilities from these two words, I hope you are successful.
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| the dark phoenix | Feb 25 2014, 02:08 AM Post #1978 |
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King of wonderlandia
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I can see the madsoa snakes and titaoboas now. With every great advancement you make, hendrix. Many amazing things follow. |
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| davidy12 | Feb 25 2014, 02:02 PM Post #1979 |
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1st: Great news Hendrix, also I can see a snake animation used in WWD (in ep6 there was a snake (Dinilysia live acted by red tailed boa) being harassed by the baby rexes). 2nd: (no offense Dark Phoenix) but what are madsoa?
Edited by davidy12, Feb 25 2014, 02:03 PM.
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| HENDRIX | Feb 25 2014, 03:57 PM Post #1980 |
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So I've got my snake rig set up nicely, the snake crawls along any path I give it as a curve. And I did a quick pyhon model, just have to skin it... I've got 42 spine bones, each controlling one ring of the mesh, that allows for good enough curving. I might subdivide the whole thing once more to make it really smooth... we'll see...
Edited by HENDRIX, Feb 25 2014, 04:01 PM.
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So a good snake anim is only a good rig and some animations away
So many possibilities from these two words, I hope you are successful.