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| Walking With Dinosaurs | |
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| Topic Started: Jul 9 2013, 03:19 PM (465,177 Views) | |
| Okapi Rainforest | Feb 25 2014, 04:00 PM Post #1981 |
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Great news!! That's what I love about your rigs. They not only help the animal your making but every other snake that designers want to make! Great work! |
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| zerosvalmont | Feb 25 2014, 04:03 PM Post #1982 |
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you just make me jump of joy like a very happy little girl
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| the dark phoenix | Feb 25 2014, 04:18 PM Post #1983 |
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King of wonderlandia
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A common name I use for Madtsoiid snakes |
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| danl | Feb 25 2014, 06:04 PM Post #1984 |
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Wow so dm is saying more realistic snake movements now? thats incrediable DM can't wait to see them! : D |
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| Bill | Feb 26 2014, 01:23 AM Post #1985 |
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originally, one_piece
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so you're taking on snake anim now? is there anything you cannot do? can't wait for the outcome. |
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| -JimmyzHoopz- | Feb 26 2014, 05:04 PM Post #1986 |
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I can't wait to see this, it's truly awesome that we will finally have good snake animations!! I might have to release my rattler after this. Just a question. Is the model pre-curved in the nif, or is the snake completely straight, and then curves in-game?
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| HENDRIX | Feb 27 2014, 02:10 PM Post #1987 |
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It shall be straight for the nif, makes everything much easier.
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| davidy12 | Feb 27 2014, 02:12 PM Post #1988 |
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*Dies of the news* I can't wait to see it ingame DM! |
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| HENDRIX | Feb 27 2014, 04:22 PM Post #1989 |
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Good news, bad news. Good news first: I've gotten a snake anim into 2.49 and thus to nif. Buuuuuut argh, the animation baking (from the curve to naked bones) creates great inaccuracies and it wobbles around like a pudding... Have a look at the nif. https://www.dropbox.com/s/lirsgsyg1rsa22g/snake.nif Meh, seems like that's the end of the snake project, I don't know how to fix it really... |
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| andrew12 | Feb 27 2014, 04:35 PM Post #1990 |
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that's not good news! i wish i could help you, but i can't. |
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| HENDRIX | Feb 27 2014, 04:38 PM Post #1991 |
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Looks a bit better with double amount of nodes, but still not really stable: https://www.dropbox.com/s/dg624lgc1e5c3v4/morenodes.nif |
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| Ulquiorra | Feb 27 2014, 06:17 PM Post #1992 |
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I think it looks great, considering there aren't any snake animation in ZT2. Would even more nodes help or would that cause the model to create lag? or maybe slower animation speed, other than when they strike, pythons and boas don't move particularly fast. |
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| Ignacio | Feb 27 2014, 06:24 PM Post #1993 |
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Ex Corrupt Staff
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I can see the distortions, but to be honest i think this is a massive improvement as it is. I'll be glad to have this animations to create snakes even if they distort a bit. If it is the best you can do, i think is better than nothing and will be a great breakthrough in designing anyway. I guess you want it to be perfect, but i think in the case perfection is not possible you should realize what you accomplished here and how this could open so many doors to have new cool animals in game. No zoo is complete without snakes, and while the statues we have are great, if i want to play the game and not just make a S&T out of a zoo, i would love to have snakes with this kind of animations on it. But of course at the end is up to you what you choose to do with your projects. If you are not happy with it and don't want to release it then is ok too. |
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| HENDRIX | Feb 28 2014, 08:10 AM Post #1994 |
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It doesn't look like too much in nifskope, but with the axes you see it sinks quite a bit into the ground. The problem actually comes from the spline ik, because it sometimes scales the nodes (WHY????) instead of aligning them to the curve. Well, I have one more idea, copying the location of every bone before baking just might fix it. |
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| zerosvalmont | Feb 28 2014, 08:10 AM Post #1995 |
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I have a ball python, I see around (slightly XD) daily, that thrill, could well represent the movement of his ribs, I think the problem was the speed, those little shaking slower, would not necessarily be bad, to me seems a fantastic animation, I think ingame, slower and with skin, can see really well ![]() Also thinks he has no legs, its body is directly to the ground, any move generates a change of position and translation obligatorily Edited by zerosvalmont, Feb 28 2014, 08:15 AM.
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I might have to release my rattler after this. Just a question. Is the model pre-curved in the nif, or is the snake completely straight, and then curves in-game?



