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| Walking With Dinosaurs | |
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| Topic Started: Jul 9 2013, 03:19 PM (465,175 Views) | |
| Furka | Mar 1 2014, 10:59 AM Post #2011 |
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I wish I could see it, it sounds amazing ! |
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| Ulquiorra | Mar 1 2014, 11:15 AM Post #2012 |
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Wow, the animation(s) remind me of the snakes from the Harry potter movies, particularly harry potter and the deathly hallows part 2. |
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| Sahara | Mar 1 2014, 11:22 AM Post #2013 |
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It looks so smooth and slick, I love it! Very impressive HENDRIX!
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| zerosvalmont | Mar 1 2014, 01:21 PM Post #2014 |
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simply perfect, luckily snakes are not the best example of hyperactive animals, with those animations you have half of their behavior I know many will hate me for this, but since there is no realistic way to feed snakes in ZT2, (I doubt the live prey approach the snake), and coil animation can be a nightmare, Would it be too crazy idea to leave without hunger need? or do you have something planned?
Edited by zerosvalmont, Mar 1 2014, 01:25 PM.
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| Sahara | Mar 1 2014, 01:26 PM Post #2015 |
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Snakes are usually fed live food, mainly rats or mice, I guess it could use Reptilla's live food rat or something but you'll have to remember to place some more every time it gets hungry. |
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| the dark phoenix | Mar 1 2014, 01:27 PM Post #2016 |
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King of wonderlandia
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Snake feeding animations and coiled resting animations would be awesome. |
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| Tyranachu | Mar 1 2014, 01:29 PM Post #2017 |
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Nerdasaurus
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Well, most people feed their snakes pre-killed food. Maybe a dead pinkie or something, and it disappears when the snake eats from it. Back on topic, gorgeous work on the animations, Hendrix! You're definitely my designing idol.
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| Okapi Rainforest | Mar 1 2014, 09:51 PM Post #2018 |
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So impressed you got this to work !!!!! Great work DM! Looking forward to you answering Zero's question. I'm curious to find out your solution plan for this issue.
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| Captain Phasma | Mar 1 2014, 10:32 PM Post #2019 |
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Captain of the First Order and Boba Fett 2.0
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I'd love to see a Titanoboa made out of this! |
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| HENDRIX | Mar 2 2014, 03:33 AM Post #2020 |
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Well, first of all the conversion has to work, because this anim is HUGE, much larger than even the original anims. Curling is more or less impossible, same as the swallowing, as I don't want to implement scaling because of the inaccuracies... |
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| Robbie | Mar 2 2014, 04:47 AM Post #2021 |
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●■♥WHY?♥■●
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* Sees it in nifscope* OhMyGod. That animation is just so smooth and perfect. AMAZING job.
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| Dinosaure99 | Mar 2 2014, 05:41 AM Post #2022 |
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Wow ! The animation is amazing ! |
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| HENDRIX | Mar 3 2014, 06:03 PM Post #2023 |
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Good news, the conversion worked! Now I'm building the path for all the animations, and it's freakishly long, 1000 frames already ![]() OK, got 7 anims done which is all it basically needs. Luckily snakes don't do much. Only thing left is an attack anim, but that's not "just" sliding along a path and thus even more of a challenge. Meh, maybe it'll work... Lie Lie_2Stand Stand Stand_2Lie Walk Walk_Left Walk_Right Edited by HENDRIX, Mar 3 2014, 07:46 PM.
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| Sahara | Mar 4 2014, 05:23 AM Post #2024 |
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I'm getting really hyped right now... Have you considered what species the snake will be? |
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| Furka | Mar 4 2014, 05:24 AM Post #2025 |
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Didn't he say he was working on the Dinilysia ? (the snake that appeared in the final episode). |
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I know many will hate me for this, but since there is no realistic way to feed snakes in ZT2, (I doubt the live prey approach the snake), and coil animation can be a nightmare, Would it be too crazy idea to leave without hunger need? or do you have something planned?





