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Walking With Dinosaurs
Topic Started: Jul 9 2013, 03:19 PM (465,159 Views)
Ulquiorra
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green light ops
Jul 3 2014, 01:18 PM
If you plan to rework certain models to be truer to the series, do you have any intention to tweak the argentinosaur model? Not to be so critical of the hard work you've invested into it, because you've done an amazing job and I use Argentinosaurus in almost every zoo I work on, but I do feel that a few small improvements could be made.

For example, the creature seems to have a slightly swayed back, much like one would see on a gorilla, when the creature's back was more concave, rounding off from the base of the neck toward the pelvis and/or base of the tail. Additionally, the neck seems to be a little "meaty," for lack of a better word, although the head itself is in relative proportion to the rest of its body.

Again, I pray you don't think that I'm bashing you or your efforts. I simply want to offer some (at the risk of sounding cliche) friendly advice.
I like HENDRIX's Argentinosaurus model, maybe the neck could be made a little skinnier, but the Argentinosaurus in the series looked too skinny, looking at their legs and neck. the skininess of the shows necks made the animals head look oversized (unless the head actually is over-sized to the rest of the body) plus it face looked ugly, not like what HENDRIX has made.
Edited by Ulquiorra, Jul 3 2014, 01:28 PM.
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HENDRIX
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-retired-

Update! Fixed the collisions for both theropods and added two particle effects: Dripping water when drinking, blood when eating flesh.

https://www.dropbox.com/s/67ggm61nn0yhwq8/zzzWWD_5_SpiritsOfTheIceForest.z2f
https://www.dropbox.com/s/8yz07biitwqep0x/zzzWWD_7_LandOfGiants.z2f
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Dr. Hax
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I applaud you, Hendrix. A while ago, I would not stop complaining about the Giga's size being limited by it's rig, and I am SO glad that you fixed that. And I'm also happy you added sound to the Giga, because it felt really weird having it not have sound. Oh, and it's really cool to see the new Theropod anims ingame, because the Allosaur and Giga look alot better with them than they do with raptor anims. Speaking of which, are you going to fix the Eustreptospondylus to have the theropod anims as well?
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Captain Phasma
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Captain of the First Order and Boba Fett 2.0

I would assume he'd fix the Eustreptospondylus, but we'll see. Anyway, SO.....MANY........UPDATES....... *head explodes in happiness*
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Panrex
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Footstep sounds were the thing I absolutely wanted, specially for dinosaurs. I couldn't test it yet but if you did add them then you have my thanks
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HENDRIX
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-retired-

Yeah, they're included. ;) Speaking of these, I was wondering whether I should try to add footprints too? Kinda like in AOE3 where they are there for a while but disappear after half a minute....
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davidy12
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*Faints*
I can't wait to get back and play with these epic new packs. Thanks HENDRIX!!!!

PS: I do agree with the argentino, I don't like the way the tail drags low to the ground.
Also, AOE3, what's that? Also foot prints would be awesome.
Edited by davidy12, Jul 3 2014, 02:34 PM.
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Panrex
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HENDRIX
Jul 3 2014, 02:30 PM
Yeah, they're included. ;) Speaking of these, I was wondering whether I should try to add footprints too? Kinda like in AOE3 where they are there for a while but disappear after half a minute....
Personally that's something I can live without (at least at first, that is), but you have all my support to go for it if you wish.

I'm a little familiar on how AoE3/AoM footprints work and lookm, so I must ask on how exactly would you plan to tackle it, as in: would they be just a shaded, see-through texture left in the ground (like these games) or would they have actual textures in them? And would it be possible to make them spawn on the exact shape and position of their feet?

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HENDRIX
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-retired-

Well, I thought just a dark footprint that makes the ground darker at this place. A particle system system would be the best bet, but then I have to get them display as a plane and I'm not sure whether the orientation works; I can't use something like the poop coding because for that I have to have a beh set for every anim, and that's not the case.

Haha, it becomes more difficult the more I think about it, sounded really easy at first glance xD
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CyborgIguana
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HENDIRIX pushes ZT2 into the future once again! Awesome job, as always! The new theropod anims are amazing, and I've also noticed that the Giganotosaurus is more accurately-sized now (probably because its legs aren't bent as much).
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Gorgosaurus
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The new animations are awesome and the new particle effects are just out of this world.
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HENDRIX
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-retired-

Hmm, well I got it to work somewhat, however the footprint always faces the same direction and does not follow the rotation of the dinosaur:

Posted Image

Could be used like that for animals with round feet, though :p
Edited by HENDRIX, Jul 3 2014, 03:59 PM.
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Panrex
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Pity, it looks relly good ;)
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HENDRIX
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-retired-

YAY, got it working perfectly!!! :D simply forgot useZRot... xD
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Okeanos
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Interesting :P what about animals like hadrosaurs, that would have different front foot footprints to hind food footprints, is that possible?

Does it also mean drag trails for Crocodilians may be possible?
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