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| Walking With Dinosaurs | |
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| Topic Started: Jul 9 2013, 03:19 PM (465,244 Views) | |
| Tyranachu | Sep 16 2013, 08:14 AM Post #976 |
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Nerdasaurus
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Oh, alright then. Stygi, hadrosaur tails are naturally very stiff.
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| HENDRIX | Sep 16 2013, 08:19 AM Post #977 |
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Indeed, I experimented with the tail tip moving around but that looked very strange, I just gave it a really slight motion. |
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| CyborgIguana | Sep 16 2013, 08:33 AM Post #978 |
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Awesome walkcycle HENDRIX! I can see this walkcycle being used for a lot of hadrosaurs and iguanodonts in the future.
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| Verdant Gregor | Sep 16 2013, 12:35 PM Post #979 |
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I like the animation overall, but there's one seemingly minor thing that irks me. After the animal places a foot on the ground, it appears to be slightly unstable, with the foot fidgeting in place somewhat until the animal moves it. It isn't very noticeable from the angle in the video, but up close, the feet will appear to spasm slightly as it walks. Perhaps you could add some sort of IK constraint or something similar to pin the animal's feet in place on the ground as it walks? |
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| HENDRIX | Sep 16 2013, 01:43 PM Post #980 |
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Well, it was animated with IK constraints, and baked after that. The problem is, the baking makes the anim incredibly long as it adds keyframes for every frame, and after reducing the amount of keyframes you get the slithering. There's really no way to avoid this without having more keyframes, so I thought I'd better have the anim short to make sure the conversion works, as you said the converter can't handle longer anims...
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| stygimoloch | Sep 17 2013, 04:13 AM Post #981 |
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It was barely noticeable anyway. Surely this walkcycle will benefit alot of zt2 designers and even inspire them to make new hadrosaurs and iguanodonts. |
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| Bill | Sep 17 2013, 06:00 AM Post #982 |
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awesome walk cycle DM. i sure hope you make one for the theropods as well. can't wait for the release, i had a lot of fun with the 2 previous packs. |
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| HENDRIX | Sep 17 2013, 07:21 AM Post #983 |
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Technically this could be used for theropods as well, it's probably better for large ones than Trex or raptor already. ![]() Yay, got a new notebook today!! That finally replaces my designing computer, which has reached quite an age now (got it 2006 or 7) so it was not really up to date anymore. Meh, windows 8 sucks If they wouldn't stop support for XP, I'd put that on again ![]() So, gotta install all my programs and copy all data, and I need a mouse too, so I shall be ready for designing tomorrow, maybe.
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| Similis | Sep 17 2013, 07:32 AM Post #984 |
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Just to have things clear here, Muttaburrasaurus was not a hadrosaur, not even a close relative- I'd sooner compare it to Tenontosaurus It is so far identified as a rhabdodontid, which were much more primitive and restoring them exactly like hadrosaurs is incorrect
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| stygimoloch | Sep 17 2013, 07:34 AM Post #985 |
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I agree on you on that! Windows 8 really has problems! I cant wait for an update after you get all yer stuff to your new notebook! Although thatll take a while! |
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| Tyranachu | Sep 17 2013, 07:44 AM Post #986 |
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Nerdasaurus
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Oh, I didn't know that. Thanks for the heads-up Mr. Gorsh! But they do still have similar tails, right? |
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| Similis | Sep 17 2013, 07:51 AM Post #987 |
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Rhabdodontid tails weren't stiffened at all
Edited by Similis, Sep 17 2013, 08:05 AM.
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| HENDRIX | Sep 17 2013, 03:18 PM Post #988 |
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Sadly the conversion did not work properly. I'd guess the anims are too long for the converter... ![]() I think I found the issue!
Edited by HENDRIX, Sep 17 2013, 03:56 PM.
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| Captain Phasma | Sep 17 2013, 04:59 PM Post #989 |
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Captain of the First Order and Boba Fett 2.0
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That's great! I hope the problem can be solved quickly. I really like the muttaburrasaurus' walk! |
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Sep 17 2013, 08:07 PM Post #990 |
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This is amazing HENDRIX! |
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Stygi, hadrosaur tails are naturally very stiff.










If they wouldn't stop support for XP, I'd put that on again 


