Shoot a firework rocket ~ Winners!Make a forum zoo! |
| Welcome to The Round Table. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Andrew12's projects; JW Csotonyi Minipack; Metriacanthosaurus showcased! | |
|---|---|
| Topic Started: Jul 14 2013, 12:46 PM (137,204 Views) | |
| Furka | Mar 20 2015, 02:05 PM Post #1051 |
![]() ![]()
|
That's fine, but you should still credit the original creator when you reveal your stuff
|
![]() |
|
| Okeanos | Mar 20 2015, 02:11 PM Post #1052 |
![]() ![]()
|
It's still common courtesy to credit someone when you use a model you didn't create, regardless of how old a model is Edited by Okeanos, Mar 20 2015, 02:12 PM.
|
![]() |
|
| andrew12 | Mar 20 2015, 03:00 PM Post #1053 |
![]() ![]()
|
Whoops, sorry. I'll edit the post. |
![]() |
|
| CyborgIguana | Mar 21 2015, 03:10 PM Post #1054 |
![]() ![]()
|
It's certainly nice to see you back, Andrew. One question (and I hope this doesn't come across as pestering): I noticed the Pachycephalosaurus in your old dinosaur pack had pronated hands, do you plan on fixing that with the one in your late Maastrichtian pack?
Edited by CyborgIguana, Mar 21 2015, 03:11 PM.
|
![]() |
|
| andrew12 | Mar 21 2015, 03:14 PM Post #1055 |
![]() ![]()
|
Yes I do. I'm thinking about adding another species of shark to the pack, but I forgot the species (it's a common species that I think hasn't been made, but again, I forgot). |
![]() |
|
| andrew12 | Mar 22 2015, 03:53 PM Post #1056 |
![]() ![]()
|
![]() Thanks again, Robbie and Okeanos. (I told him to add more pattern and color to it, but I live the texture) I have decided to add three more dinosaurs to my pack: Leptocertops, Prenocephale (it's debated if there were any in Hell creek), and Anzu! Unfortunately, for now, I am not intending to make the Alamosaurus for this pack. I might make one later, but for now, I only plan to release the other dino's. Edited by andrew12, Mar 22 2015, 03:53 PM.
|
![]() |
|
| JPFAN85 | Mar 24 2015, 06:30 PM Post #1057 |
![]()
|
That's great news Andrew! I am now even more excited for, & cannot wait, for the Hell Creek pack!!
|
![]() |
|
| andrew12 | Mar 25 2015, 12:18 PM Post #1058 |
![]() ![]()
|
Thanks! Expect an update this week, or even today if I feel like it, hopefully. This Saturday I am going to Belize to go scuba diving with Whale Sharks and other sea life, and will not return till the 5th of April. BUT: I will be bringing my cpu, so I can actually design that week. I am currently focusing on the Hell creek animals. three meshes are done, two more well on the way. |
![]() |
|
| Paleodude | Mar 25 2015, 12:27 PM Post #1059 |
|
ex-Krampus
![]()
|
Have fun Andrew, however the head looks a little blurred on the head of the dilophosaurus and the cheek looks like it's falling off but otherwise the added detail looks great. |
![]() |
|
| JPFAN85 | Mar 25 2015, 01:11 PM Post #1060 |
![]()
|
Have fun & enjoy yourself Andrew. |
![]() |
|
| andrew12 | Apr 3 2015, 06:02 PM Post #1061 |
![]() ![]()
|
Hey guys! I've been having a ball in Belize. I have dove with 25+ Eagle rays, 12+ Nurse Sharks, Several juvenile Caribbean Reef Sharks, and tomorrow I will go diving with Whale Sharks! (I don't have a guarantee that I'll see them though. I do have a question before I do something stupid: How do I unrig a mesh and rerig it to different Anims? I'm trying to make Okeanos' Bagaceratops into a Biped (for my Leptoceratops), and rerig it to Raptor anims. Coding I got down though. |
![]() |
|
| Bill | Apr 4 2015, 08:36 AM Post #1062 |
![]()
originally, one_piece
![]()
|
to re-rig a mesh: -import the nif (duh! )-remove the nodes set -select the model, look at the buttons window, in the "Link and Materials" tab, under "Vertex groups", click "delete" rapidly until all vertex groups are gone. this will make the model no longer have any weight paint. it is now just like any normal mesh. rig it to a new nodes like you always do. |
![]() |
|
| andrew12 | Apr 5 2015, 12:05 PM Post #1063 |
![]() ![]()
|
Thanks! I'll do that today, and soon the meshes will be ready to be showcased! |
![]() |
|
| andrew12 | Apr 28 2015, 09:38 AM Post #1064 |
![]() ![]()
|
I'm so sorry for the lack of updates. I've been waiting on the skinners for the finished skins as of now. I made two more meshes (the Ankylosaurus and the Leptoceratops), and when I'm fully done with them, I will send them to whoever wants to skin them! |
![]() |
|
| Luca9108 | Apr 28 2015, 10:00 AM Post #1065 |
![]()
Master of Dinosaurs
![]()
|
If the animals have already a UV I could help you. |
![]() |
|
| 2 users reading this topic (2 Guests and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Individual Projects · Next Topic » |

FAQ
Search
Members
Rules
Staff PM Box
Downloads
Pointies
Groups













)
